Reviews and Problems with Prince of Persia Warrior Within
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Prince of Persia: Warrior Within
19 June 2006
Conclusion: If you could put up with a somewhat unfinished product on Ubisoft’s part, you will find an entertaining game, filled with fun puzzles, and intense battles. You may encounter the bug that I was unfortunate enough to encounter, or you may have an entertaining bug-free experience almost as good as last year’s Sands of Time. It’s kind of a gamble, so if that isn’t good enough for you, don’t pick this one up. If you loved Sands of Time, you’ll probably like this sequel.
Excerpt: One of the most decisive campaigns in history began in the early morning hours of June 6th, 1944. Four years after being expelled from the continent of Europe, the Allies were coming back, and with a vengeance. A rebuilt British Army had by its side the most powerful Army the United States had ever put into the field, and they had but one mission, defeat the Nazis and free Europe.
Excerpt: he most satisfying moments in a gamer's life are when they play something that makes them forget its all about the money. Just a timeless, treasured expression, where, yes, you can firmly believe that the product was sneaked past the ad department, the cynical fat-cats, and the corporate yes-men like a vulnerable child. The game contains a sense of goodness and wonder that is so utterly alien to monthly targets or financial years.
Excerpt: Take one of the best operational-level World War II wargame engines ever devised, improve it, and cross it with one of the most compelling campaigns in military history, and you get Battles in Normandy, the latest entry in SSG's Decisive Battles series. The new game has the same basic engine and gameplay as The Ardennes Offensive and Korsun Pocket, but it incorporates several improvements, including a deadlier computer opponent, a streamlined interface, and much better...
Excerpt: Despite a boatload of critical praise—including numerous Game of the Year awards— Prince of Persia: The Sands of Time was a commercial disappointment. Why were gamers unwilling to plunk down $50 for one of the best platformers to come along in recent memory? Maybe because the game was released during a over-crowded fourth quarter holiday season, or because Ubisoft gave up on it too soon (before the start of 2005 the game could already be found brand-new for $20).
Excerpt: Prince of Persia: Warrior Within, the sword-slashing sequel to the groundbreaking Prince of Persia: The Sands of Time. The story of Prince of Persia: Warrior Within takes place several years after Prince of Persia: The Sands of Time. In this new episode, the Prince is hunted by the Dahaka, the Guardian of Time.
Conclusion: Battles in Normandy is an enjoyable treatment of the D-Day campaign, but it does fall a little short of ideal. The one draw back in maintaining a flexible game engine is that sometimes important but unique details fail to be modeled in the most desirable manner. In particular, Battles in Normandy comes up a little short in its handling of airpower.
Excerpt: Operational-level wargames have always lent themselves to serialization. In theory, if a game system can adequately model a single battle in a given war or skirmish, it should do a capable job simulating others as well. Some tweaking might be necessary to accommodate different equipment and other considerations unique to the engagement, but by and large a sound design should be flexible enough for re-use.