Reviews and Problems with Prince of Persia Warrior Within
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Prince of Persia: Warrior Within
19 June 2006
Conclusion: If you could put up with a somewhat unfinished product on Ubisoft’s part, you will find an entertaining game, filled with fun puzzles, and intense battles. You may encounter the bug that I was unfortunate enough to encounter, or you may have an entertaining bug-free experience almost as good as last...
Excerpt: One of the most decisive campaigns in history began in the early morning hours of June 6th, 1944. Four years after being expelled from the continent of Europe, the Allies were coming back, and with a vengeance.
Excerpt: he most satisfying moments in a gamer's life are when they play something that makes them forget its all about the money. Just a timeless, treasured expression, where, yes, you can firmly believe that the product was sneaked past the ad department, the cynical fat-cats, and the corporate yes-men...
Excerpt: “You will die.” Keep this one sentence in mind, because you’ll hear it, and the sentiment it conveys quite a bit throughout the sequel to one of the best games from last year. When the Prince of Persia made its return to gaming after more than a decade’s absence, its presentation was a magnificent...
Excerpt: Despite a boatload of critical praise—including numerous Game of the Year awards— Prince of Persia: The Sands of Time was a commercial disappointment. Why were gamers unwilling to plunk down $50 for one of the best platformers to come along in recent memory?
Excerpt: Prince of Persia: Warrior Within, the sword-slashing sequel to the groundbreaking Prince of Persia: The Sands of Time. The story of Prince of Persia: Warrior Within takes place several years after Prince of Persia: The Sands of Time.
Conclusion: Battles in Normandy is an enjoyable treatment of the D-Day campaign, but it does fall a little short of ideal. The one draw back in maintaining a flexible game engine is that sometimes important but unique details fail to be modeled in the most desirable manner.
Excerpt: Operational-level wargames have always lent themselves to serialization. In theory, if a game system can adequately model a single battle in a given war or skirmish, it should do a capable job simulating others as well.