Conclusion: If Pride of Nations is guilty of anything, it's simply guilty of being unimaginative. But what it lacks in imagination it makes up in historical fidelity and sheer depth. This game is only going to appeal to a very select group of people, and no one else - but by all means, give it a try if you want. My advice is to play something like Victoria II first, and then move up from there.
Excerpt: Pride of Nations, developed by AGEOD and published by Paradox, is a turn based historical simulation strategy game. Essentially, this means that, if you don’t like anything slower paced than Supreme Commander 2, this is definitely not for you. Lots of tables, rules, policies, and numbers are the stock in trade of Pride of Nations, and it takes a fairly hefty brain to take it all in. But once you wrap your head around it, it’s interesting and enjoyable.
Excerpt: Have you ever dreamed of ruling one of the greatest nations of the Victorian era? To experience guiding a people into the industrial revolution and the modern age? Pride of Nations lets you do just that, through economic wizardry, military conquest, colonization and diplomacy. But you won't be able to run things however you want. Pride of Nations takes great pains to be historically accurate.
Excerpt: Turn-based games have always been a bit of a strange thing. The pace is always quite slow and frequently you’ll go many turns without much going on. Bringing turns to a strategy game, however, makes perfect sense, as it feels like board games of old. Pride of Nations (PoN) tries to bring this mechanic to the late 1800′s, with many different nations being available for you to play as. PoN focus isn’t on war, or economy, but rather all the aspects of running a nation.
Excerpt: I like grand
strategy games: getting control of an entire country and leading them towards
economic and military victory on a large scale is a fine way to spend countless
hours of your time. Two of the dominant forces in the genre are Paradox
Interactive, known for Europa Universalis
series, and AGEOD, of Birth of America
fame. Recently (well, a year and a half ago), they joined forces in an unholy
alliance for grand strategy dominance.
Conclusion: The Short Version: Pride Of Nations delivers capable grand strategy on a global scale, complete with all of the immense satisfaction and intense frustration that you'd expect from the genre. It's probably the best Victorian-era colonialism sim you'll play this year.
Pros: Uncompromising, authentic and deep grand strategy, Satisfying colonial mechanics, Well-implemented diplomacy system
Cons: Crippling wait times, Ugly UI and world map, Still much more baffling and frustrating than it needs to be
Conclusion: It’s simply not enough in grand strategy games any more to proclaim how deep and complicated your game is – they have to be accompanied by sensible design and solid guidance to mitigate the overwhelming complexity of the first hours of gameplay. Pride of Nations has near-bottomless depth, but good luck getting at it.
Summary: Ontwikkelaar AGEOD vindt de markt van turn-based strategy games nog lang niet verzadigd genoeg, dus komt AGEOOD met Pride of Nations op de proppen, maar enkel een andere tijdstempel is niet genoeg om de game vernieuwend de maken.
Pros: Tactisch prima, Modus systeem werkt effectief
Cons: Doet amateuristisch aan, Erg traag, Landkaart lage resolutie, Niet vernieuwend