Summary: I haven't played all the way through this game yet, however what I have played has been pretty fun. It's a great deal for the cost. Although you can occasionally get it a bit cheaper on STEAM. If you are into this kind of game I'd give it a go.
Summary: Praetorians is mostly just fighting and trying to control villages. Its not that much of a strategy game. In Praetorians you can control either the Romans or barbarians. This game is like Celtic Kings: Rage of War but when you make troops you make them in units like 30 or 12 instead if just 1.
Summary: Some gamers have been hard on this game since the advent of Rome Total War but as far as a fun rts games go this game delivers a nice bang for the buck If you like the Age of Empires this rendition of Roman Imperialism is great! Sound and graphics are cool and charmingly accurate.
Summary: As far as Real-time strategies go this game is pretty standard. You assume the role of various figures during the time of the Roman Empire: it's formation, during, aftermath, etc... and take on various missions... Standard RTS formulas here, nothing new...
Summary: I admit that I haven't finished the game yet but I've been enjoying playing it the last couple of days. Basically you command legions of the Romans. Archers, legionares, horsemen etc. On a terrain you have to beat the enemy.
Summary: This game is better than most game magazines make it out to be. It is a very accessible strategy game. Battles are relatively involved, although one could argue that strategic depth is not really this game's strength.
Summary: Don't mistake this game: it was not designed as a budget game. It is from 2003 and was great for its day... you can really tell when you are playing it. The gameplay is simple but quite fun. I would almost go as far as calling it elegant.
Summary: I had experience of RTS games (Total Annihilation, Age of Empires and Empire Earth) and after I bought Praetorians and played the first time, I found it very very interesting. It's not the typical RTS game where you have to produce a lot of units and simply attack the enemy (like for example TA...