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Post-mortem.383188
5.2 out of 10

Post Mortem

Step into a pure thriller in which nothing is what it seems. P Read more

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Reviews and Problems with Post Mortem

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Post Mortem

Gamezebo
29 December 2012
Overall 6
6.0

Post Mortem

Adventure Classic Gaming
7 March 2010
  • Excerpt: It is Paris in the 1920s, and you are a struggling American artist, Gus McPhearson. You are also a former private eye and a bit of a psychic—a real Renaissance man. A grisly double murder takes place in an elegant hotel, complete with double decapitation. The sister of the victims, a raven-haired American beauty named Sophia Blake, walks into your studio and hires you to investigate the murders. The story is undoubtedly the strength of Post Mortem.
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Overall 7
7.1
Gameplay 8
8.0

Post Mortem

Gameguru Mania
6 March 2005
  • Excerpt: Post Mortem is newest point-and click adventure from Microids set in the exotic art world of Paris in the 1920s. In the game you play the role of retired American private detective, Mac Pherson, hired by a mysterious yet sensuous lady, Sophia Blake, to find out who murdered her sister and her brother-in-law, the Whytes. The beheaded couple were killed in a mysterious ritual way in one of Paris most luxurious hotel.
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Post Mortem – Review

GameCritics.com
27 July 2004
  • Excerpt: Most people have already heard of Frankenstein . Some might remember him from many horror movies where a crazed scientist would flip a switch and infuse life in a stitched collection of flesh and bones that would then walk around like a zombie, scaring the daylights out of everyone. Yet, this isn't how Mary Shelley, the author who gave life to the monster, envisioned the creature when she wrote Frankenstein . In it, the creature Dr.
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Post Mortem

GameClubCentral
6 April 2004
  • Conclusion: Ending on a high note, this game is getting an overall rating of eight (rounded up from 7.75). We don't claim 100% honest reviews for nothing, folks. This is a quality title in search of a few good owners, so if this is your cup of tea, go out and give it a try!
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Post Mortem by gatorlaw

GameBoomers
6 October 2003
  • Excerpt: Post Mortem (A visit to the dark side) I believe that Microids is one of the finest developers of adventure games out there right now. What a legacy of impressive games: Amerzone, Road To India, Syberia and now Post Mortem. After the release of Syberia - there were two games that I thought had the most promise judging by their site teasers, pre-release game shots and general around the web buzz. Post Mortem was one of these games..
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Overall 8
8.3

Post Mortem

Game Over Online
9 April 2003
  • Excerpt: Imagine this scene if you will: a married couple in the throws of passion is interrupted by a man in a white mask. The man proceeds to drug the couple, chop off their heads, place their heads in their laps, and then place ancient gold coins in their mouths. Grisly, eh? Such is the backdrop for Post Mortem , the latest adventure from French developer Microïds. In the game you play an ex-detective named Gus MacPherson.
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Overall 7
6.7

Expert Review

GameSpot
28 February 2003
  • Summary: In the newly released graphical adventure game Post Mortem, you play as Gustave MacPherson, a former private eye. Gustave is an American expatriate living in Paris and trying to eke out a living as a painter. When contacted about a strange murder by a stereotypically mysterious dame named Sophia Blake, he cracks easily. Though you, as Gustave, are allowed to say "no" to the would-be client, eventually you'll have to take the case..
  • Pros: N/A
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Overall 7
6.7

Post Mortem

Auracore MediaWorks
18 February 2003
  • Summary: From the creators of Syberia comes a new adventure, but can it live up to the reputation set by its predecessor?
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Overall 4
4.0

Expert Review

Adventure Gamers
28 January 2003
  • Conclusion: I so badly want Microids to be successful. They have committed their support to the adventure genre. I would like nothing more than to help their cause by telling everyone to go buy their adventures. I can do that with Syberia, a truly remarkable adventure. But as much as I'd like to see every adventure succeed, the forseeable consequences are far worse if companies start to believe they can produce this sort of product without responsible reviewers informing the fans.
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