Conclusion: The admittedly brief length of the main game, combined with the white, sterile labyrinth setting, and the fact that the player only has one gun throughout the entire game, makes Portal into a sublime minimalist experience.
Excerpt: Portal was inspired by a student game project named Narbacular Drop that was created in 2005 by a team of students at the DigiPen Institute of Technology. That game attempted to combine the gameplay style of first-person shooters with physics based puzzle elements.
Conclusion: You’re better off sticking with Warcraft 3. It does everything that Dimensity does, but to a better standard. There are plenty of mods available for Blizzard’s classic, many of which cover the uniqueness of Dimensity.
Excerpt: I have always proclaimed myself an adventure game player (AGP). From the days when Myst and King's Quest were gleeful discoveries, adventure games have filled my heart. Even for those brief moments when I enjoyed a game of another genre, I said "Yes, that was fantastic, but I am really an AGP".
Conclusion: The game’s longevity depends on your patience. As a game that revolves around the community and their pace, it is going to last a long time, considering you don’t quit after your first ten minutes with the game.
Excerpt: Barmy computers with a penchant for destruction are not an original concept in video games. Many gamers will fondly remember taking on the psychopathic and sadistic SHODAN in System Shock and its excellent sequel.
Excerpt: More than anything else, Portal is a breath of fresh air. A careless glance at the screenshots and developer information may initiate the wrong conclusions. Kings of FPS-creation, Valve Software, at the helm? Check. First-person viewpoint? Check. Big gun at the bottom of the screen? Check.
Excerpt: Think Pokemon . Now replace Pokemon with fairies, pokeballs with magic spheres, and the main character with a girl named Amy from London who is the figure of a heroic prophecy. There, now you have Zanzarah . Ok, granted, this isn't a pokemon remake. But it's very close.