Conclusion: The admittedly brief length of the main game, combined with the white, sterile labyrinth setting, and the fact that the player only has one gun throughout the entire game, makes Portal into a sublime minimalist experience. At the end of the day, Portal is like many puzzle games in that regard -- something simple you can keep coming back to -- and completely unlike puzzle games in most every other regard.
Excerpt: Portal was inspired by a student game project named Narbacular Drop that was created in 2005 by a team of students at the DigiPen Institute of Technology. That game attempted to combine the gameplay style of first-person shooters with physics based puzzle elements. Valve took notice of the project and eventually hired the team to create a similar game that would fit into the Half-Life universe.
Conclusion: You’re better off sticking with Warcraft 3. It does everything that Dimensity does, but to a better standard. There are plenty of mods available for Blizzard’s classic, many of which cover the uniqueness of Dimensity. There’s obvious some talent in the development studio, yet the game choice is completely the wrong one if you’re attempting to shine. Been there, done it, bought the t-shirt.
Excerpt: I have always proclaimed myself an adventure game player (AGP). From the days when Myst and King's Quest were gleeful discoveries, adventure games have filled my heart. Even for those brief moments when I enjoyed a game of another genre, I said "Yes, that was fantastic, but I am really an AGP". I bring this up because of a long thread in the RPG forum that another AGP and I have swelled to indecency, where each of us has said "But I am really an AGP!" Protests are over.
Conclusion: The game’s longevity depends on your patience. As a game that revolves around the community and their pace, it is going to last a long time, considering you don’t quit after your first ten minutes with the game. The main problem is that with so much stretching to be done, I never felt like I was actually needed, or like I was making a difference. I felt like another grunt in an army of millions of grunts. I’m virtually useless.
Excerpt: Or: It’s a fan-made prequel. Duh. Portal: Prelude is an ambitious attempt to make a prequel to the massively popular Portal. It follows a new story, starring a new playable character, and *gasp* actual NPCs; with dialogue and everything. Now for the question you’re all waiting for me to answer: is it any good?
Excerpt: Portal: Prelude is an ambitious attempt to make a prequel to the massively popular Portal. It follows a new story, starring a new playable character, and *gasp* actual NPCs; with dialogue and everything. Now for the question you’re all waiting for me to answer: is it any good? Yes. There’s really nothing inherently bad here; it’s more portal goodness--new puzzles, new rooms, new challenges. But don’t expect to be able to get through this that easily.
Excerpt: For a game that toys with such an inventive idea, it gets it miraculously spot-on in one attempt. The whole thing is strikingly intuitive, meaning that within ten minutes you've grasped the fundamental concepts of the whole thing, and your progression is simply down to your thinking power. Solutions are often abstract or lateral, but never illogical, meaning there's a sense of reward for every one completed.