Summary: 4/10 has potential but is just frustrating. No orientation or clear objective, nothing to acclimatize the player to the controls or HUD, just pick a class and shoot things. My experience of the game consisted of being killed by massively over-levelled players with better equipment who I couldn't even touch because starter equipment I had did as much damage as a water pistol. Constantly re-spawning and dying is not my idea of fun, thanks.
Summary: This game lures everyone in with it's free-to-play style only to force (to stay competitive) the spending of money for "side-grades". Which are really either useless or a significant upgrade to give an advantage over new players. With the lack of good item descriptions or a community wiki the stuff you pay for may or may not be what you expected, not too mention most purchases fair greater than $7.00 which is outrageous.
Summary: This game is massively overrated, this game is rushed as hell, giving the devs less time to weave out the massive imbalances and bugs. The RPGs are equivalent to Nerf Water guns, the Max is unfair to play as and against, players are complete **** it's just a mess. Though the maps are nice, and what is does well, it does really well, not to mention it's a guilty pleasure.
Summary: Frustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in the middle of a fight with nothing telling you what your objectives are, or even where your teammates are. Should you be unfortunate enough to spawn in the middle of a tank fight (as was my first experience) you feel helpless as you die, respawn, and die again as soon as you respawn.
Summary: The Game: Planetside 2 has the potential to be a great game marketed as a Freep2Play game there are a huge number of issues and if you really want every weapon you will have to shell out a whopping 400 USD for every weapon + subscription that costs you 15$ a month. Air: huge pay2win advantage (People who pay real money get rocket pods and AA rockets which are both overpowered hard) Tanks: mild pay2win (Regular tanks are hugely competetive and pay2win is almost non...
Summary: This is a game with a lot of unrealised promise, which suffers at the hands of a new community. I love big, class based FPS games, I even loved MAG, but its pretty difficult to love PS2. Its scale is awesome, but you are unlikely to see most of the map given the spawns and hotpoints tend to be at small locations many Km apart. Its gunplay is pretty poor, guns are uninspiring and bland with no impactful feel.
Summary: Had great potential. Seems to have very bad optimization for Amd processors. Very low frame rates and game looks blurry even with settings maxed. I'm sure that it's a decent game, but it is unplayable on a mid range desktop.
Summary: Now, I think we can all agree that most of today's FPS could use a little more time in the oven, baking out all those little glitches and what not, and the same could be said here, but this here is still pretty damn tasty. I have watched PlanetSide 2 grow from the early stages of beta into its release and if there is one thing I am very happy about, is the community side support. The game took huge strides with improvement when it game to game play during some patches.
Summary: Planet Side 2 is all about size. Just 1 of the 3 continents is larger than all the MW3 maps put together. The small skirmishes in this game tend to be 20 on 20, medium ones can easily be 50 plus. But where this game really shines is the big battles. Hundreds of people split up across 3 armies all fighting for control of the same zones with dozens of tanks and aircraft supporting them.