Summary: Even though this one had been out for a while, I enjoyed similar games like Baldur's Gate and Icewind Dale. I had read that this one was highly rated by other players, so I thought I'd give it a try---worth the time.
Summary: For the last couple of years people have been patiently awaiting the release of I found out that the same makers of those two great games where releasing an RPG in my favorite campaign setting, I almost soiled myself with glee. Torment uses the Baldur's engine, but don't be the setting is not the sword and sorcery genre you are used too. In fact to me, it seems to have more of the quirkiness of Fallout2 than the straitforward D&D elements of Baldur's.
Summary: This is a good game, but a few warnings: 1) The story is great but I built it up in my head a little too much after reading the reviews. It is well-written, and written with the end in mind. Unlike most games which are kind of written as they go, things will make MORE sense as the game goes on until everything does at the end. Minor complaint: There were a few things that were either continuity issues, or just explained poorly IMO.
Summary: Planescape: Torment is a rarity among computer and video games. Rather than focusing on combat, the game is largely centered on roleplaying. I suspect that many people reading this review have played the Baldur's Gate and/or Knights of the Old Republic games. I did too, several times, before playing Torment. As such, I'll gear my review to this audience. If you're looking for white-knuckled battles and powerful magic items, don't bother. That's not the point of Torment.
Summary: I have to admit, I was a bit concerned at the outset; aside from Lords of Magic, I've never been too big on games where you control only one character in your party, and the lack of ability to select an original class had me a bit worried. Wrong I was. This is definitely a keeper. The premise is a bit like that of the film Mirage; your character wakes up, with no memory, and has to figure out where he is and what he's doing there.
Summary: If you've ever played Baldur's Gate this game should be fairly familiar to you. It uses the TSR D&D rules (although instead of having your stats rolled out for you it assigned a certain number of points you have to spend) and many of the creatures that inhabit the D&D world. You play the Nameless One, a man who dies and comes back to life over and over again.
Summary: This game WAS amazing. At the time every game i'd played or heard about was very linear so this game was a breath of fresh air. It was also so crammed with random little things like items that can talk to you, that take you to other dimensions, weapons that respond to your character class. At the time these things were great. Now a lot of games have these elements so it's not so special. The large maounts of text also make it seem a bit old now.
Excerpt: "...they released Baldurs Gate and Planescape Torment is their second game based on the same engine. Played at 640 x 480 in a 3D Isometric landscape which you view from above and to the side, both Baldurs Gate and Planescape Torment suck you in and refuse to let go until the end game sequence flashes up. This game is unusual in that you actually start the game DEAD, awakening on a mortuary slab with only a floating skull for company. With no memory ...
Pros: Dark and brooding, unusual storyline and plot
Cons: only 640 x 480 resolution, not everyone's cup of tea
Excerpt: "...would be set in the Planescape milieu. For those of you not familiar with it, Planescape is set in the various planes of existence (the elemental planes, the heavens of the good deities, the hells of the evil ones, and so on), centering on the neutral city of Sigil that resides at the very center. Characters can come from an infinite number of different settings, and the alignments and beliefs of the city's inhabitants can have demonstrable effects ...