Excerpt: So, if there’s one undeniably good thing to come out of the recent Good Old Games saga - the abrupt closure, the media silence, and the perhaps somewhat ill-judged press conference to relaunch the service just a few days later - it’s that Planescape: Torment is now available, and Windows 7-proofed.
Excerpt: Few companies make consistently good games. They always falter somewhere along the path. Some pick up the pace after and keep doing it; some go down the drain. Bigger companies often have successful franchises; but they go down the drain, as well.
Excerpt: This is a dungeon. And dungeons are cool. But if you are an old hobbit and dwarf lover, please wait a few second. Planescape is not a classic fantasy RPG like Eye of the Beholder or Baldur's Gate. You may "forgott" Forgotten Realms or Dragonlance, because this is something ... how to say ...
Excerpt: They don't make games like this anymore. Bringing video games to a wider audience has its merits, namely making video games a more acceptable form of entertainment, but increased accessibility and multiplayer support has wreaked significantly more havoc than good in recent years.
Excerpt: The Nameless One's golden armour is not inexplicably polished to a mirrored-sheen. He does not ride into battle on a small but plucky caramel-coloured mare, trading blows with troll-bandits to heroically save the spice-merchant.
Excerpt: Quand Planescape Torment déboula sur PC, je le considérai immédiatement avec une certaine appréhension. Converti de fraîche date à la magie de la série des Baldur's Gate, j'avais un peu de mal à imaginer qu'un RPG ne se déroulant pas dans les Royaumes Oubliés puisse présenter un réel intérêt.
Excerpt: A mais recente obra dos criadores de Fallout 2 e Baldur's Gate. Que tal acordar numa morgue com o corpo cheio de cicatrizes, sem memória, um romance escrito na pele, cheio de tatuagens, rodeado por zombies e ter como único amigo uma caveira falante? É mau?