Excerpt: This is a dungeon. And dungeons are cool. But if you are an old hobbit and dwarf lover, please wait a few second. Planescape is not a classic fantasy RPG like Eye of the Beholder or Baldur's Gate. You may "forgott" Forgotten Realms or Dragonlance, because this is something ... how to say ... somthing "other". Planescape is the world which cover all the worlds of AD&D. It's divided into planes, where each plane is full of planets, full of civilisations, full of worlds.
Excerpt: They don't make games like this anymore. Bringing video games to a wider audience has its merits, namely making video games a more acceptable form of entertainment, but increased accessibility and multiplayer support has wreaked significantly more havoc than good in recent years. And it only looks to be getting worse.
Excerpt: Few companies make consistently good games. They always falter somewhere along the path. Some pick up the pace after and keep doing it; some go down the drain. Bigger companies often have successful franchises; but they go down the drain, as well. Good examples are Test Drive (I always marvel at just how bad every successful incarnation gets), Need For Speed (ditto) and Tomb Raider: while the first one was at least new and neat, all the follow-ups were just cash-ins.
Excerpt: The Nameless One's golden armour is not inexplicably polished to a mirrored-sheen. He does not ride into battle on a small but plucky caramel-coloured mare, trading blows with troll-bandits to heroically save the spice-merchant. He certainly does not go on rodent-killing errands for a series of identical jolly barkeeps in a series of identically comfy medieval European-style hamlets.
Excerpt: Quand Planescape Torment déboula sur PC, je le considérai immédiatement avec une certaine appréhension. Converti de fraîche date à la magie de la série des Baldur's Gate, j'avais un peu de mal à imaginer qu'un RPG ne se déroulant pas dans les Royaumes Oubliés puisse présenter un réel intérêt. L'univers, tel que le magazine Joystick l'avait présenté à l'époque, me paraissait caricatural, voire même franchement bancal.
Excerpt: A mais recente obra dos criadores de Fallout 2 e Baldur's Gate. Que tal acordar numa morgue com o corpo cheio de cicatrizes, sem memória, um romance escrito na pele, cheio de tatuagens, rodeado por zombies e ter como único amigo uma caveira falante? É mau? Se soubessem o que espera o nosso rapaz, rapidamente chegavam à conclusão que isto não passa de uma pequena maçada!