Excerpt: Black Isle Studios crafted a fascinating title back in 1999 that used the Advanced Dungeons & Dragons universe in a way that became a gigantic expansion of it. Planescape: Torment focuses on telling a multifaceted story with an emphasis on dialogue over battle, and this choice serves it very well. The tale it tells is a fascinating one, with abundant opportunities for exploration to flesh out its grim world of Sigil.
Excerpt: aking up on a cold, hard table in the Mortuary isn't the most pleasant way to start your day, especially when you can't even remember who you are or how you got there. You're in the mortuary so you must be dead, but something is keeping you alive. And if that wasn't enough to take in for one day, the next thing you know you're chatting with a floating skull named Morte.
Excerpt: "Welcome to Sigil, the "City of Doors", a place with gates that lead anywhere in existence, provided you have the proper key. It is a neutral ground and watering hole for races across the multiverse, all under the watchful shadow of the Lady of Pain, the enigmatic ruler of the city. It is a place where the word is mightier than the sword, where thought defines reality, where belief has the power to reshape worlds and change the laws of physics.
Excerpt: This is a dungeon. And dungeons are cool. But if you are an old hobbit and dwarf lover, please wait a few second. Planescape is not a classic fantasy RPG like Eye of the Beholder or Baldur's Gate. You may "forgott" Forgotten Realms or Dragonlance, because this is something ... how to say ... somthing "other". Planescape is the world which cover all the worlds of AD&D. It's divided into planes, where each plane is full of planets, full of civilisations, full of worlds.
Conclusion: smoothly and being far more fleshed out. Talking to people is so important, in fact, that having a high intelligence actually allows for more response options. Heck, players can even get experience points if they play their cards right (and sometimes it’s quite a bit). While not honing the art of conversation players will have a good deal of monster bashing to do.
Excerpt: Planescape: Torment has a lot of things going for it. Unfortunately it also has a lot of things against it. These competing factors seems to be in constant battle as you play the game. The advantages outweigh the negatives, but not by much. In the advantage category is that the game uses the same engine as the hugely popular Baldur's Gate.
Excerpt: They don't make games like this anymore. Bringing video games to a wider audience has its merits, namely making video games a more acceptable form of entertainment, but increased accessibility and multiplayer support has wreaked significantly more havoc than good in recent years. And it only looks to be getting worse.