Excerpt: Few companies make consistently good games. They always falter somewhere along the path. Some pick up the pace after and keep doing it; some go down the drain. Bigger companies often have successful franchises; but they go down the drain, as well.
Excerpt: So, if there’s one undeniably good thing to come out of the recent Good Old Games saga - the abrupt closure, the media silence, and the perhaps somewhat ill-judged press conference to relaunch the service just a few days later - it’s that Planescape: Torment is now available, and Windows 7-proofed.
Excerpt: They don't make games like this anymore. Bringing video games to a wider audience has its merits, namely making video games a more acceptable form of entertainment, but increased accessibility and multiplayer support has wreaked significantly more havoc than good in recent years.
Excerpt: aking up on a cold, hard table in the Mortuary isn't the most pleasant way to start your day, especially when you can't even remember who you are or how you got there. You're in the mortuary so you must be dead, but something is keeping you alive.
Excerpt: "Welcome to Sigil, the "City of Doors", a place with gates that lead anywhere in existence, provided you have the proper key. It is a neutral ground and watering hole for races across the multiverse, all under the watchful shadow of the Lady of Pain, the enigmatic ruler of the city.
Excerpt: This is a dungeon. And dungeons are cool. But if you are an old hobbit and dwarf lover, please wait a few second. Planescape is not a classic fantasy RPG like Eye of the Beholder or Baldur's Gate. You may "forgott" Forgotten Realms or Dragonlance, because this is something ... how to say ...
Excerpt: Planescape: Torment has a lot of things going for it. Unfortunately it also has a lot of things against it. These competing factors seems to be in constant battle as you play the game. The advantages outweigh the negatives, but not by much.