Summary: Plain Sight is a really neat game. Although there aren't many humans on, making it hard to get XP and achieves, the game is very exciting. Personally, I was a bit skeptical at first at the idea of flying katana ninja kamikaze robots, but they pulled it off pretty well. Its a risky game, because to wait until you are white before detonating is so hard. At any moment you could be blown up, a nd somebody else gets your 200-and-something-points.
Summary: Wonderful twitch-tastic deathmatch experience with some novel twists to the gameplay. Very much a game for the spatially aware: some of my friends got really annoyed at the 3D field of movement and the constant viewpoint switching. I loved it. Loses points because they don't want to play it with me...
Summary: Plain Sight is fast-paced and the gameplay mechanics are easy to learn, well thought and provide instant fun. The controls are very smooth: no mouse lag, nor mouse acceleration, nor any stupid things like that (I'm tired of horrible console ports that suffer from these kinds of issues). The music fits the game nicely and it's refreshing to hear something different (jazz should be used more often in video games).
Summary: This game's a visual treat and a fun and original gameplay piece, which made me nearly squeal in delight at times. Though pretty cool enhancement system, the game's pretty shallow and will entertain you for 30 mins every now and again. Good show.
Summary: First of all, this game refused to produce any sound or sound options with Creative XFI Xtreme PCI card. Several emails to their support team yielded only simple ideas for fixes, and ultimately they said "oh well, we don't know so... we'll look into it" which really just meant the game I bought would never have sound on my high end PC. The physics and controls are intuitive and fairly fu n, and nicely styled graphics to boot.