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Plain Sight
7.5 out of 10

Plain Sight

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Reviews and Problems with Plain Sight

Showing 1-6 of 6
Overall 9
9.0

User Review

HwoDragon, Metacritic
14 January 2012
  • Summary: Plain Sight is a really neat game. Although there aren't many humans on, making it hard to get XP and achieves, the game is very exciting. Personally, I was a bit skeptical at first at the idea of flying katana ninja kamikaze robots, but they pulled it off pretty well.
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Overall 9
9.0

User Review

baobao25, Metacritic
25 November 2011
  • Summary: ótimo jogo, o único problema é que não tem servidores, mas os bots com uma ótima IA fazendo desnecessária a existência de players. no começo a jogabilidade é confusa, diminua a sensibilidade do mouse que melhora. são vários modos de jogo e mapas, tornando o jogo bem variado.
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Overall 8
8.0

User Review

KaiEkkrin, Metacritic
24 June 2011
  • Summary: Wonderful twitch-tastic deathmatch experience with some novel twists to the gameplay. Very much a game for the spatially aware: some of my friends got really annoyed at the 3D field of movement and the constant viewpoint switching. I loved it.
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Overall 8
8.0

User Review

Initium, Metacritic
21 May 2011
  • Summary: Plain Sight is fast-paced and the gameplay mechanics are easy to learn, well thought and provide instant fun. The controls are very smooth: no mouse lag, nor mouse acceleration, nor any stupid things like that (I'm tired of horrible console ports that suffer from these kinds of issues).
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Overall 8
8.0

User Review

Font, Metacritic
3 December 2010
  • Summary: This game's a visual treat and a fun and original gameplay piece, which made me nearly squeal in delight at times. Though pretty cool enhancement system, the game's pretty shallow and will entertain you for 30 mins every now and again. Good show.
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Overall 3
3.0

User Review

cambria, Metacritic
25 October 2010
  • Summary: First of all, this game refused to produce any sound or sound options with Creative XFI Xtreme PCI card. Several emails to their support team yielded only simple ideas for fixes, and ultimately they said "oh well, we don't know so...
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