Summary: This game is pretty charming. It's a pretty simplistic tower defense game, but that doesn't make it without any difficulty. There is a lot of strategy involved in tower placement and it has a nice graphical style and music.
Summary: I'm one of the many that are converting their PCs into general living room media centers, so I love games that are controller supported. This is not only controller supported, but supports local co-op with controllers. There are so few games that do this that I'm willing to give any game that does a lot of leeway. This isn't a bad game by any stretch, it's just not really up to snuff for me as far as a tower defense game.
Summary: It seems that this game is one of those love it or hate it games. I come down on the side of hate it, or at least I don't understand what makes this game worth playing. However, I don't like the idea of rating a game you dislike a zero unless the game is not only poorly designed but also extremely buggy. The only bugs I found in this game are the ones you are suppose to blow up with your towers, so I'll give it a four.
Summary: I've purchased this game on three systems now - PSP, Playstation 3, and PC. This "ultimate" version is likely the definitive version (for now) of this excellent tower defense title. I don't know if it's the charm of the characters or the vibrant graphics, but this game stands out compared to others in the genre as memorable and fun. All of the additional maps from the PSP version and Encore DLC are here too!
Summary: Happy this is no longer a PSN exclusive. I own this game now on my PS3, PSP, and the PC. Before I bought it on the PC, I was heavily debating getting it on my Vita as well. Great tower defense style game that has its own unique elements. Love the Co-op mode although on PC it is a bit more cumbersome in that you have to "re-connect" between all matches. Aside from that this plays just like all the other versions.
Summary: If you like this, you haven't played good tower defense games. PJ Monsters is super minimalistic, not in a cool way, but in a lazy way. The sprite variety is extremely limited, and they have no death animations. The towers have no graphical indication to being upgraded. There is a huge priority to earning a perfect score by taking no hits on your base, but there is no way to "earn back" a hit on your base, which results in a frustrating need to restart from zero.