Reviews and Problems with Pirates of the Caribbean
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Pirates of the Caribbean
The Gamers Temple
18 May 2006
Excerpt: Date: 7/19/2005 I really enjoy pirate games. Sailing the island-rich waters of the Caribbean in search of plunder and buried treasure, taking your share of the riches of the New World with cutlass and cannonball, and profiting from the wars between the colonial powers of the day.
Excerpt: On the off chance you haven’t already read a dozen reviews of Pirates of the Caribbean , released in early July by Akella and Bethesda Softworks, you might wonder if it has anything to do with the movie, or if it’s just a game where you play pirate.
Excerpt: For the sake of not having the movie endlessly point out a desperate need to retrace the path taken by the trilogy's heroes, in a somewhat "personal" manner, the boys (and gals?) at Eurocom fawned around Disney...
Excerpt: When a movie reviewer sits down to watch the movie he's supposed to write about, he's relatively certain that it's not going to break down halfway through, and then need to be watched over again from the beginning.
Excerpt: I admit being perturbed at the name change. Don’t get me wrong, I LOVED the movie Pirates of the Caribbean. But I also loved that Seadogs was made by a small company I’d never heard of. I loved that they were making a sequel.
Excerpt: As movie sequels go, Pirates of the Caribbean is not too bad. I played it on the PC and despite little flaws, managed to have a pretty good time. My review will be based solely on my PC experience. However, I want to put up front that the Xbox version of the game is nowhere near as good.
Summary: Pirates of the Caribbean from Bethesda Softworks and Russian developer Akella actually has little to do with either the upcoming feature film or the popular Disney amusement park ride of the same name.