Summary: There's a lot of bad to this game and only a few redeeming features. In the 90s this would have been a somewhat enjoyable game, but not only are the graphics terribly outdated but so are the clunky interfaces.
Summary: It is indeed unique in what it offers, but being a game of it's gener offers nothing new. It's your typical rts game and more about micro management than anything, every unit tied to specific uses some units with further uses.
Summary: This game is odd... I thought it would be a materpiece but it is just boooring! Gameplay is the most annoying part: units are uninteligent (could drown in a lake or die trying to traverse enemys' perimeter shield!
Summary: This "RTS" can't offer any task for a mind, map is visible, player shouldn't choose which units to produce, the hardest stratigic choice is "from which side I should attack". Boooooriiiiiiiiiing.
Summary: This game is very good. The graphics are..very detailed and generate a feeling of..softness..can't describe it any better. To make things short: This game ist made for the defensive type of RTS-Gamer.
Conclusion: Its a decent RTS but if your a command and conquer fan then it might not appeal to you , you can terraform land which i think is pretty neat and combine units to make better ones i'll give this a 7.4 out of 10
Summary: Perimeter is a game that will at first confuse and bemuse you, then frustrate
you, then reward you. The Perimeter experience is a tough one, playing through challenging level
after level, with some so hard you wonder at first if it is really possible,
then when you finally beat it it seems like all...
Excerpt: The storyline of Perimeter has an almost religious theme. It follows a group of competing civilisations as they travel through interdimensional portals (guided by the voices of spirits) on a quest to find their way home.