Conclusion: The combat side of the coin in Perimeter parallels the more territorial aspects of the city building as players encircle enemies and slowly capture areas to call their own. How exactly this territorial approach will play out is a tad foggy, but hopefully will become more clear as the game nears its release.
Excerpt: Date: 7/19/2005 Perimeter is a 3D real-time strategy game that plays a bit differently than other games in the genre. Sure, you still have units, structures, and resources, but it is in how these elements are utilized that Perimeter separates itself from its sci-fi RTS brethren.
Excerpt: Perimeter is a 3D real time strategy game built on the concept of non-stop terraforming. The game takes place in a detailed science fiction universe and embraces an epic plot centered on the fate of Exodus civilization that once abandoned the dying Earth in search for a new world. The whole Exodus Civilization travels through the Worlds' Chain in the huge mobile city-ships called Frames which are moving from one world to another and fighting with each other.
Excerpt: Pretend, for a moment that humanity actually stood a chance of surviving itself, through war and famine and opportunistic avarice, becoming some sort of template sub-deities to the universe, anchored by a lethargy born of syndicated sitcom reruns that were copulated and sustained from our current time, a distant past to the RTS universe of Perimeter. Lofty, no?
Summary: Innovation is a word that gets bandied about a lot but is rarely seen, especially in the realm of real-time strategy games. But every now and then, someone delivers a game that's completely unlike anything seen before. Perimeter is just such a game. This real-time strategy game from Russian developer 1C delivers a high-concept sci-fi setting, a load of innovative gameplay, and beautiful graphics.
Conclusion: At this point, Perimeter seems to hold a great deal of potential as a strategy game. According to Codemasters, Perimeter should be out come April 2004. This should give the boys over at KD Lab enough time to fine-tune the single-player and multiplayer before the game confronts a sea of competing strategies out there in the industries. The premise of the game may not be ground-breaking, but it sure as hell promises to deliver some decent RTS gaming.
Conclusion: A very enjoyable RTS title, packed with originality, and hopefully some influence for new RTS titles in the future. It certainly should have done better at retail than it initially did, so hopefully at least some of you reading this review will now go and pick this gem up.