Summary: Odd direction to take the Penumbra series, this plays like part 3. Its really one puzzle after another and the other elements that made the first two episodes great are missing here. Still its interesting enough and does add somewhat more to the overall Penumbra story.
Summary: This game felt rushed and very incomplete. It's like they took the scrapped concepts from Black Plague and published it! The story feels like a hasty exit from the high intrigue and suspense of its predecessor, and it just lacked the overall quality of terrifying events and clever puzzles that I've come to expect from Frictional Games. If you like the Penumbra series, go for it! Otherwise skip...
Summary: Very different from the previous two games, Penumbra Requiem is less a survival horror adventure and more of a straight physics puzzler. In fact, out of all of frictional games, this one almost certainly utilises their physics engine the best. Portal is mentioned in reviews very often, and not without good reason Requiem came out only shortly after Portal, and its influence is seen all over this game.
Summary: Requiem is a little different in the Penumbra series, and doesn't have the magic touch that Overture and Black Plague had. This expansion is a little more fantasy rather than being more gritty. It's mostly puzzles and has a much lower horror factor. If you're loyal to the Penumbra series, you'll find Requiem enjoyable, but you won't get the scary enemies and consistent atmospheres the previous two games had.
Summary: A somewhat unloving addition to the Penumbra series, Requiem does not add to the story of its prequels and is only recommendable for fans who want to see everything the franchise has to offer. The puzzles, as brilliant and diverse as they were in Overture and Black Plague, are lacking and repetitive. The game overall seems to be devoid of new ideas, especially a let down on suspense from the prequels.
Summary: Yes, this is still part of the horror puzzle series known as Penumbra but you wouldn't be criticized for thinking otherwise. They've fully exchanged the horror element for extremely difficult puzzles which, in my opinion, isn't what Penumbra should be focusing on. Though a game it feels like a DLC for it's previous and that is why it gets a lower score by me!
Summary: Now, just so you know, this game was released without any horror due to financial problems. The game company could not finish it properly so they released it and sold it. It was made for closure and not for horror. I expected harder puzzles, but that's just me.
Summary: Penumbra: Requiem is the third game of the series, and this one focuses its gameplay strictly on puzzles. The atmosphere and theme are still there, as the main character returns to where the first two games took place for some finality in the plot. All plot turns are done in what seemingly feels like memory flashbacks, and some more information is entertained concerning the characters of the overall story.
Summary: Whereas Penumbra: Black Plague struck all the right notes in regard to horror survival, Requiem struck all the rest. Do not be fooled. This does not even feel like the continuation to Black Plague. Whereas BP (and probably Overture too, I haven't played it) was about survival, intense atmosphere and getting scared to death, Requiem has NONE of that. NONE at all. Not a single monster, not a single intense moment. Even the puzzles are silly and frustrating.
Summary: I loved Penumbra: Black Plague, but this game was not the same at all. It wasn't frightening, and the puzzles were trite. It just seemed like they'd run out of ideas. There was very little with regards to a story, and no sense of progression as you went through the game. I'm still giving it 5 stars as it was cheap, and I did play it through to the end (which took around 3.5hrs). I think I was mainly just really disappointed that it didn't live up to its predecessor.