Summary: No story, no action, no horror. Requiem is not what I was expecting from something in the Penumbra series. This game is a just a put-blocks-on-switches puzzler that could have been an engine demo or a Nintendo cartridge from years ago.
Summary: This game felt rushed and very incomplete. It's like they took the scrapped concepts from Black Plague and published it! The story feels like a hasty exit from the high intrigue and suspense of its predecessor, and it just lacked the overall quality of terrifying events and clever puzzles that I've...
Summary: Very different from the previous two games, Penumbra Requiem is less a survival horror adventure and more of a straight physics puzzler. In fact, out of all of frictional games, this one almost certainly utilises their physics engine the best.
Summary: Requiem is a little different in the Penumbra series, and doesn't have the magic touch that Overture and Black Plague had. This expansion is a little more fantasy rather than being more gritty. It's mostly puzzles and has a much lower horror factor.
Summary: A somewhat unloving addition to the Penumbra series, Requiem does not add to the story of its prequels and is only recommendable for fans who want to see everything the franchise has to offer.
Summary: Yes, this is still part of the horror puzzle series known as Penumbra but you wouldn't be criticized for thinking otherwise. They've fully exchanged the horror element for extremely difficult puzzles which, in my opinion, isn't what Penumbra should be focusing on.
Summary: Now, just so you know, this game was released without any horror due to financial problems. The game company could not finish it properly so they released it and sold it. It was made for closure and not for horror. I expected harder puzzles, but that's just me.
Summary: Penumbra: Requiem is the third game of the series, and this one focuses its gameplay strictly on puzzles. The atmosphere and theme are still there, as the main character returns to where the first two games took place for some finality in the plot.
Summary: Whereas Penumbra: Black Plague struck all the right notes in regard to horror survival, Requiem struck all the rest. Do not be fooled. This does not even feel like the continuation to Black Plague.
Summary: I loved Penumbra: Black Plague, but this game was not the same at all. It wasn't frightening, and the puzzles were trite. It just seemed like they'd run out of ideas. There was very little with regards to a story, and no sense of progression as you went through the game.