Excerpt: Penumbra was over. Forced to wrap up their would-be trilogy in the second episode, developer Frictional pulled the plug on their story, but not before giving it a fitting conclusion. Black Plague was a fantastic end to the episodic adventure, and would have served as an acceptable close to the storyline. Unfortunately, it seems there was some unfinished business in regards to Penumbra .
Conclusion: Graphically the expansion is on par with its big brother Black Plague, which is to say it is not very impressive. Texture detail, especially up close, is noticeably poor. The coloring is bland and while it certainly fits the overall style for the series, it is also nothing we haven’t seen before. On the plus side, there are some decent lighting effects that help to establish the mood.
Excerpt: Officially released as an expansion rather than a sequel, the road taken by Frictional Games in developing Penumbra: Requiem had not been as easy as it might be initially assumed. The original game in the series, Penumbra: Overture, was actually created as a tech demo by the indie developer for a Swedish game development competition. Later, it was revamped and released commercially as the first part (Episode 1) of a planned episodic trilogy.
Conclusion: This isn’t a long review because there simply isn’t much to say about Penumbra: Requiem – some abstract machinery puzzles in a slightly scary environment with an underwhelming bit of story, and that’s about it for a title that’s too little like its own predecessor and too derivative of another, better game for its own good. If you’re new to Penumbra, look to Black Plague before even considering this expansion, since you’ll need both in any case.
Conclusion: Penumbra is a fine adventure game series and Requiem caps things off fairly well. You can find both Black Plague and Requiem cheap online, and if you want a solid , eerie adventure, it's well worth your money. Hopefully we'll see more from Frictional Games in the future.
Excerpt: Penumbra: Requiem is Frictional Games’ expansion of their stellar first-person adventure game from earlier this year, Penumbra: Black Plague. While Requiem is an immediate continuation thereof, it appears to draw almost equally as much design influence from Valve Software’s critical darling, Portal. Unfortunately for gamers, Requiem doesn’t quite live up to the standard set by either of those titles.
Summary: En juin dernier, Frictional Games nous livrait un jeu d’aventure de premier ordre avec Penumbra : Black Plague. Sa progression en vue subjective et son interactivité prononcée permettaient une immersion et un réalisme rarement vus dans le genre. Aujourd’hui avec Penumbra : Requiem, le développeur nous livre le dernier chapitre de la saga en nous annonçant un titre bien plus expérimental que ses prédécesseurs. Pour le meilleur et pour le pire, promesse tenue.