Excerpt: ...Oh. This is not the Penumbra we came to love over the course of its shaky episodic development. Frictional's split from publishers Lexicon, and their signing up with Paradox, meant cutting down their planned survival horror triology to just two games. It worked fine.
Conclusion: Graphically the expansion is on par with its big brother Black Plague, which is to say it is not very impressive. Texture detail, especially up close, is noticeably poor. The coloring is bland and while it certainly fits the overall style for the series, it is also nothing we haven’t seen before.
Conclusion: This isn’t a long review because there simply isn’t much to say about Penumbra: Requiem – some abstract machinery puzzles in a slightly scary environment with an underwhelming bit of story, and that’s about it for a title that’s too little like its own predecessor and too derivative of another,...
Excerpt: Penumbra: Requiem is Frictional Games’ expansion of their stellar first-person adventure game from earlier this year, Penumbra: Black Plague. While Requiem is an immediate continuation thereof, it appears to draw almost equally as much design influence from Valve Software’s critical darling, Portal.