Reviews and Problems with Penumbra Overture Episode One
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Penumbra: Overture (PC) Review
5 December 2015
Summary: Amongst video game genres, there's one that stands out a bit different from the rest. FPS, platformer, point-and-click adventure, etc; most describe the gameplay mechanics. When talking about horror titles, however, the description deals with the setting, and, therefore, there are horror themed...
Excerpt: It's been suggested before that the events that transpire in horror stories are the result of poor choices. That's precisely how Penumbra: Overture , the first installment of a three-part episodic horror game, begins.
Conclusion: Penumbra is a successful experiment in how a first person game can work. It does not change my opinion about Wii wiggles or sixaxis shenanigans, mostly because it does a better job at making what is happening on the screen personal than either console attempt.
Excerpt: Don't travel to remotest Greenland to answer a message from your father from beyond the grave. Definitely don't get lost and take shelter in an abandoned mine. That's just silly. It's bound to be terribily dark, filled with scary monsters and useless weaponry, and built using a novel physics engine.
Excerpt: Penumbra: Overture is a scary game. It might stumble at various points and suffers from a rather ambitious physics-based interaction system, but you can't escape the fact that you're heart will be racing within five minutes of starting.
Excerpt: Episodic gaming has seen both success and failure in the adventure genre. While Telltale Games' new Sam & Max is an example of episodic games that has risen to popularity, Ransom Interactive's The Forgotten is also an example of a failed series that has fallen quickly to obscurity after only the...
Conclusion: Folklore is definitely one of the PlayStation 3’s better games. When you put together all of its elements, it is also one of the most harmonized PS3 titles. Although the game doesn’t last quite as long as other RPGs, it provides enough leveling and item collecting (and hidden costumes) to keep fans...
Excerpt: I creep along the dark winding tunnels, desperately trying to find a way out of here. There are so many locked doors, and behind them are most certainly supplies I need. It is so dark in here though, and while hiding from the lurking dogs and avoiding the skittering critters, it is so easy to lose...
Excerpt: Penumbra: Overture began its life not as a full game, but as a technical demo for a new 3D engine. But in creating this technical demo, the folks at Frictional Games realized that they had something good on their hands.