Reviews and Problems with Penumbra Overture Episode One
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Realm of Gaming
18 October 2013
Excerpt: It's been suggested before that the events that transpire in horror stories are the result of poor choices. That's precisely how Penumbra: Overture , the first installment of a three-part episodic horror game, begins. You take the role of an intrepid college professor from the UK, Phillip, who's received a letter from his allegedly dead father (we've down this avenue before...) instructing him to destroy the contents of a certain safety deposit box.
Conclusion: Penumbra is a successful experiment in how a first person game can work. It does not change my opinion about Wii wiggles or sixaxis shenanigans, mostly because it does a better job at making what is happening on the screen personal than either console attempt. This is not change for the sake of change, but an actual evolution of an established and well thought-out genre. In other words, it is something that no big game company with billions to lose would take a risk on.
Excerpt: Penumbra: Overture is a scary game. It might stumble at various points and suffers from a rather ambitious physics-based interaction system, but you can't escape the fact that you're heart will be racing within five minutes of starting. Set in almost complete darkness for its entirety, Penumbra mixes adventuring with first-person action, throws in numerous puzzles and just about comes out smelling of roses - even if they have been trampled by zombie-like dogs.
Conclusion: Folklore is definitely one of the PlayStation 3’s better games. When you put together all of its elements, it is also one of the most harmonized PS3 titles. Although the game doesn’t last quite as long as other RPGs, it provides enough leveling and item collecting (and hidden costumes) to keep fans of the genre busy for a while. If that isn’t enough, there is multiplayer where players can take their troupes of Folks and battle against others.
Excerpt: I creep along the dark winding tunnels, desperately trying to find a way out of here. There are so many locked doors, and behind them are most certainly supplies I need. It is so dark in here though, and while hiding from the lurking dogs and avoiding the skittering critters, it is so easy to lose my way in the many twists and turns. Why, oh why, did I ever pursue this quest? A letter from my father, dead these thirty years, told me about this place.
Excerpt: Penumbra: Overture began its life not as a full game, but as a technical demo for a new 3D engine. But in creating this technical demo, the folks at Frictional Games realized that they had something good on their hands. With a good backstory, a solid environment, and a penchant for suspense, Frictional Games has the start of something good here.
Excerpt: I play a lot of scary games, but few games really scare me. Penumbra: Overture did however, and did it by using very unique techniques. Penumbra actually started out as a technology demonstration. This exhibit of a game was designed to show off some new experimental techniques the developers thought would make a gamer become more immersed in the experience of playing.
Summary: Penumbra: Overture is an enthralling first person action adventure using an advanced and internally developed real-time 3D engine which conveys player freedom and immersion aiding an already captivating storyline where the player has to use his/her wits to guide the protagonist on his quest to unravel the past.