Excerpt: Episodic development provides developers with an excellent opportunity to receive feedback from players, allowing them to improve their games in further installments. Sadly, some developers either fail to take advantage of such opportunities or surrender if the first episode is a financial or...
Conclusion: So it's all about the puzzles then, and the obvious point of reference here would be Half Life II, which many players still consider to be the undisputed king of physics-puzzling FPS action. Indeed in many ways still is.
Conclusion: The story, as I have mentioned, sometimes falls short of its initial promise, and in a series originally planned as a trilogy, one wonders if a little too much wasn't lost in condensing it to two parts.
The Penumbra series comes to a close with more creeps and physics-based puzzles.
22 February 2008
Summary: When last we left Philip, the protagonist of last year's first-person horror adventure Penumbra: Overture, he had just been knocked out cold in a dank underground lair. This sudden cliffhanger was just about the only truly annoying moment in Frictional Games' freshman effort, though, because the...
Pros: Natural puzzles solved by manipulating your environment, Tense and creepy atmosphere, Great music and sound effects
Excerpt: There is something about a gaming experience where you are sitting around in a dark room wondering if the sounds you hear whispering into your headphones are real or just another sign that your character is going crazy, as both answers turn out to be true at different points.