Conclusion: Suda 51 gets inspiration for his games from places you wouldn't think that Japanese developers would look at. Shadow of the Damned was from horror games and movies, No More Heroes took inspiration from assassins, otaku culture and wrestling, and Lollipop Chainsaw took cues from Hollywood B-teen movies mixed with Buffy the Vampire Slayer.
Excerpt: In theory, the job was easy. But then again, aren’t they all? Me and three other wiseguys would hit this bank, break into the vault and make off with the cash housed within. Being the people person that I am, my job was to make sure none of the customers got any funny ideas about being a hero, calling the cops or whatever.
Excerpt: Payday 2 is the sequel to the successful Payday: The Heist developed by Overkill and published by 505 Games. Following up on what has to be one of the best ideas of the last generation, Overkill look to improve on Payday: The Heist’s reputation of being a buggy, yet extremely fun game especially in multiplayer.
Conclusion: While the Crimenet system is a bit confusing to use at first and you most certainly need to participate in a few heists before you can figure out all the mechanics, Payday 2 is a fun four-player co-op shooter that will definitely delight not only fans of the original but also those looking for a new experience they can play with friends.
Pros: +Improved heists, +Varied missions with random events, +Extensive customization options
Cons: -Stupid teammate AI, -Confusing story, -Soundtrack doesn't stand out that much
Excerpt: As much as I like Payday 2 — What else is any serious Payday fan going to say about this sequel? — it’s nearly criminal how badly developer Overkill has mismanaged the overall experience. I just want to play Payday 2 the way I want to play Payday 2. I just want to grind an easy mission. I just want to quickly jump into a game with other people. I just want to play a practice game to figure out how to mix methamphetamines.
Excerpt: Payday 2 , the sequel to the surprisingly fun 2011 cooperative shooter from 505 games and Overkill is a lot like its criminal protagonists - rough around the edges and not too easy on the eyes, but ambitious, visceral and of course, a bit unpredictable. The single player game is still lacking, but if you've got a few friends who are willing to put their time and energy into planning and executing the perfect heist, Payday 2 feels an awful lot like your favorite crime...
Excerpt: In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor.
Pros: Captures the drama and satisfaction of daring heists, New skills enable new tactics, Element of randomness keeps you on your toes
Cons: Some randomness is due to bugs, Reward pipeline is problematic, Friendly AI is all but useless
Excerpt: Nothing is sweeter, I feel, than a heist without hitch. Except a heist where I get to murder over 60 police officers, who are probably all two days from retirement. But don't get scared, because I'm not talking about real life, but Overkill's latest incarnation of the Payday franchise. And it's amazing.