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Paraworld.384159
7.3 out of 10

Paraworld

Prehistoric parallel world with more than 15 playable maps and Read more

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Reviews and Problems with Paraworld

Showing 1-10 of 56
Overall 8
8.0

ParaWorld

GamesRadar
24 June 2012
  • Pros: Consistent and intuitive interface, Troops become killing machines, Rewarding quests
  • Cons: Badly-mixed units, Enemy attack triggers are obvious, Multiplayer maps lack diversity
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Planet Puzzle League

Hooked Gamers
7 June 2007
  • Conclusion: Overall, PPL has much improved controls, a plethora of game modes, and an online mode. While the music doesn't match up Tetris Attack, and the online isn't without its flaws, PPL is, without a doubt, the best in the Puzzle League franchise. If we were nearing the end of the year, I would go so far as to declare it the handheld Game of the Year! This is definitely a must-buy for all DS owners and puzzle fans! If you're not a puzzle fan, this game will make you one!
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Overall 7
6.5

ParaWorld

The Gamers Temple
13 April 2007
  • Excerpt: From the perspective of its story and setting, I’m really not quite sure what to make of ParaWorld. The game is set on a parallel Earth in which a group of scientists discover other parallel worlds. After seeking funding for their research from a Victorian-style scientific society, they are whisked to one of these parallel worlds in an airplane and dropped onto an island by parachute inside a crate.
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Overall 8
8.0
Gameplay 8
8.0

ParaWorld

Gameguru Mania
22 February 2007
  • Excerpt: ParaWorld is a real-time strategy game set in a parallel world - a prehistoric world that has been ruled by warring tribes and dinosaurs. In the 19th century this world was discovered by a brilliant mathematician, leader of a group of top scientists. For decades it had remained undiscovered, and only now three young scientists (Anthony, Stina and Bela) are beginning to uncover the secret.
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Overall 9
8.5

PC Review - 'Paraworld'

WorthPlaying
29 January 2007
  • Summary: Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
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Overall 8
8.0

ParaWorld

Deaf Gamers
17 January 2007
  • Excerpt: ParaWorld, an introduction. If you think about it, it’s surprising that dinosaur’s haven’t been used more in games. Sid Meier once had plans to release a strategy game based on them (which was shelved) and we had those rather hit and miss Turok games for a few years as well as Monster Hunter on the PSP and PlayStation 2 but for the most part the dinosaur theme is one that hasn’t been pushed as far as it could have been.
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Overall 6
6.3

ParaWorld

Auracore MediaWorks
18 December 2006
  • Summary: A very average real-time strategy game that has little new to offer.
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Overall 8
7.7
Value for money 8
7.7
Gameplay 8
7.9
Graphics 8
7.8
Sound 8
7.6

Paraworld

impulsegamer
1 December 2006
  • Excerpt: So you like the dinos eh? Well so do I, and Paraworld serves them up in spades. Welcome to a new type of RTS where you get to open up cans of whup ass whilst astride a reptilian behemoth and fight other monsters.
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Overall 8
8.0

Expert Review

GamesFirst!
12 November 2006
  • Excerpt: How many times have we been left feeling unfulfilled because we can't find an RTS with the perfect balance. You know—the precise mix of dinosaurs, ninjas and flamethrowers for which our mousing fingers lust. And just to prove that the gods of gaming are benevolent (and capricious), Aspyr brings us Paraworld, a real-time strategy game that mixes wacky units with solid gameplay. Get the full story from our man, George.
  • Pros: ups: simple gameplay; sweet army manager; dinos, ninjas, and vikings, oh my!
  • Cons: downs: simple gameplay, little mission variety,
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Overall 8
8.2

ParaWorld

Game Over Online
24 October 2006
  • Excerpt: I used to play real-time strategy games a lot. It was my favorite genre. But then, gradually, the games started feeling more and more alike, and I grew restless. I knew I was in trouble when I played Rise of Nations , and while everybody else loved it, I was indifferent. These days, I only pick up a real-time strategy game if for some reason no other reviewer is available to deal with it, or if it looks like the game will be unique and different.
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