Summary: Papers, Please is an addictive puzzle game that also works as a strong social commentary. Although it has a few problems associated with the story, the gameplay is fast and it's unlike anything you've ever seen before. Definitely worth your time! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games.
Conclusion: You’ll feel stress as you rifle through people’s paperwork, your rules, maps, and have to make judgement calls all the time. I’d definitely recommend playing it, but if you don’t want the stress or to deal with the bureaucracy in your leisure time, at least watch a Let’s Play video or two. It’s a fascinating experience and one of the stranger topics for a video game.
Review: Papers, Please has me striving for Russian efficiency
22 September 2013
Excerpt: If you’d told me three weeks ago that I’d one day enjoy deliberating over digital passports and entry permits for hours on end, I’d have labeled you a nut and the concept impossible. Luckily, I’ve since played Papers, Please , a distinctly Cold War-esque entry to the dwindling genre of point-and-click adventure. However, as its membership in the Indie club implies, Papers, Please innovates upon its core foundation—in this case, point-and-click storytelling.
Mature immigration game forces tough ethical choices.
Common Sense Media
20 September 2013
Summary: Parents need to know that Papers, Please simulates working as an immigration inspector on the border of a fictitious communist nation. Players analyze people's immigration documents, look for potential problems, interrogate applicants, and decide whether to let them in the country or keep them out of it.
Excerpt: The core idea of the game is simple: the player is a citizen of a communist country called Arstotzka (despite its difficulty, players will get to recognize the name) which is opening its borders and he has been selected to be the one who checks documents and decides who does and who does not enter the country.
Pros: + Passport checking mechanic, + Story evolution, + Atmosphere
Cons: - Learning curve, - Graphics might be unacceptable to some players
Conclusion: It’s certainly far from a traditional adventure, but with Papers, Please Lucas Pope has combined an enjoyably refreshing gameplay idea with story and characters that, while occasionally thin, combine to create a satisfying, rich whole. Don’t be deceived by its obtuse premise or its rudimentary art style – this is a well-designed and accessible game with enough scope and ambition to absorb you from beginning to end.
Summary: Despite the fact that I’ll never play the game again, I must still say that Papers, Please is worth the $10 it costs. The basic gameplay is challenging and rewarding, and Endless mode is a lot of fun, once you have it unlocked. While I didn’t much care for the Story mode, it is nonetheless very well executed and you might enjoy it, especially since you know what to expect, emotionally from it.
Summary: Developer Lucas Pope has brought something very unique and original with Papers, Please. If you don’t approach it with the right expectations then you will be severely underwhelmed. I’ll admit that this is how I felt for about the first 30 minutes. Then, suddenly, something clicked and I really got what the game is all about. From that point, I couldn’t stop playing. I kept telling myself “Just get through one more day and then I’ll stop.
Excerpt: Video games are about escapism. Playing the hero, saving the world, beating the baddies, and all that. But as the medium matures it allows you to take other roles, tell other stories. Papers, Please casts you as a border control official in the oppressive Republic of Arstotzka, a fictional Soviet-style state in the early ’80s. After years of conflict the country has recently opened its borders, and an endless line of hopeful immigrants waits each day.
Excerpt: Ever wanted to be the person staring at the poor sod who’s being dragged away by immigration officers behind the safety of your checkpoint counter? Well!
Pros: Unique gameplay in a dystopian setting, Something that would sound like a menial task is actually spiced up through variations in objectives, Several endings to achieve with endless mode for replay value.
Cons: Size of document inspection play area can get cramped with too many documents to go through, though is part of the challenge.