Excerpt: It's been almost a year since Fight Night Round 3 was released to critical acclaim on the Xbox 360, so it's curious to me that EA would wait this long and then deliver the same game again. But here it is: it's got all the hard-hitting punches and great boxing action of the 360 version. While this port is still excellent, what little the PS3 version adds isn't quite enough to make up for what we lose in the rush EA had to go through to deliver this for the PS3's launch.
Excerpt: Painkiller is a first-person horror shooter, designed to satisfy the gamer's hunger for intense, fast-paced action. You play as Daniel Garner, a seemingly regular guy who as just been killed in a horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggling to uncover the reasons why you've been denied entry into heaven.
Excerpt: In these days of historical, realistic, and tactical shooters, we can easily lose track of what made first-person shooters so popular in the first place. Remember? It’s just plain fun to fight off hordes of monsters with an arsenal of weaponry, blazing away as you run right at your enemies. Stealth? Stealth?!? We don’t need no stinkin’ stealth! Well Painkiller is here to remind us what the glory days of first-person shooters were like, except with better graphics.
Excerpt: Boxing games are difficult to make. I've had a long history with them myself, lamenting the success of button-mashers and enjoying the smarter ones over the last twenty plus years. EA, the king of sports games, has not had a terrible amount of success in the boxing genre, but they've been refining their formula for years now.
Excerpt: Did I ever mention how I didn't like shooters much? It's not that I don't appreciate the effort people put into making them, or that I don't recognize their impact on the history of video games, or any of that. The truth is - I suck at them. So, you can imagine my surprise when I saw myself gawking slack-jawed at the demo of Painkiller at last year's E3.
Excerpt: 2004 promises to deliver many great first person shooters. We've already check out excellent games like Unreal Tournament 2004 and Far Cry; highly-anticipated favorites like Half-Life 2 and DOOM 3 are still on the way. Despite these big-name titles, a few smaller game developers are pushing forward with their own unique takes on the FPS genre.
Conclusion: Painkiller has accomplished exactly what the fine development team at PCF set out to achieve. They created an extremely fun, fantastic looking FPS in the vein of Doom, Quake and the like. Those of you who enjoy mindless arcade FPS action will get a kick out of playing Painkiller. There's plenty of good fun to be had in this one and what's more, the gameplay is backed up by some very smooth and solid 3D code.
Pros: Intense arcade action, interesting weapon design, bosses are HUGE (in a good way), Havok physics are fantastic. A fine FPS romp;
Cons: Little replay value, multiplayer ain't all that, game occasionally loses frantic pacing 'cause of some uninspired level design.
Conclusion: Painkiller is invigorating and totally refreshing for the FPS genre. Not only do I recommend you play this, but the expansion is out and I suggest you pick that up too to add to the fun you’ll be having when you buy this title. I can’t wait for the console version of Painkiller if Dreamcatcher does decide to finally bring this to the home consoles, especially for those players on Xbox Live and other online services to enjoy thoroughly as I am right now with my PC.
Summary: Уникальный в своём роде, безбашенный, адреналиновый ольдскульный экшен, сочетающий классический геймплей с новейшими технологиями. Пропустить его – значит отказать себе в львиной доле удовольствия и самого настоящего чистейшего кайфа.