Excerpt: If an easy comparison could be made between film and game, Painkiller falls into the slasher-horror genre. It has wanton violence and a plethora of monsters that are pilfered from every satanic verse, medieval horror and book of the dead written.
Excerpt: There seems to be a growing rift lately among FPS. On the one hand there are the fans of the reality based shooters such as Half-Life, Thief, & Red Cell while on the other hand there are the fans of the old school style shoot em ups such as Doom, DukeNukem 3D, & Serious Sam.
Pros: Great graphics as well as sound effects, Not a short game, many hours of play here, Many varied environments, Cheap (I found it in the bargain bin for 19.99)!
Cons: High system requirements, Enemy AI not the greatest, Some frustrating game play elements
Excerpt: Looking for a game that's fast paced, ominous, looks great, and isn't called Doom 3? Painkiller might be the answer as you take on the role of another type of demon hunter. Arm yourself to fight the good fight and win your way out of purgatory by doing the dirty work of the big fellow in charge.
Summary: Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
Excerpt: If you have done any research on Painkiller lately chances are you saw my preview for it. Back when I played it I was pretty impressed. The graphics were quite nice and the physics really added a needed touch to the game.
Conclusion: Painkiller has accomplished exactly what the fine development team at PCF set out to achieve. They created an extremely fun, fantastic looking FPS in the vein of Doom, Quake and the like. Those of you who enjoy mindless arcade FPS action will get a kick out of playing Painkiller.
Pros: Intense arcade action, interesting weapon design, bosses are HUGE (in a good way), Havok physics are fantastic. A fine FPS romp;
Cons: Little replay value, multiplayer ain't all that, game occasionally loses frantic pacing 'cause of some uninspired level design.