Summary: I'm sick to death of Company of Heroes and Command & Conquer type games, where I can't even process a full thought before having to fling units all over a map in panicked desperation, so this game (and series) is exactly what I've been craving. This game is quite ugly compared to the modern RTS darlings, but you can actually plot and contemplate your moves, which is a benefit that fully overtakes any complaints about graphics.
Summary: After many years of Board type wargames I finally found a realistic PC wargame. Very accurate and plenty of downloads out there with different scenerios.This is definately not a shoot'em up first person shooter, the onus is on you to make the right decisions ahead of time and deploy yor troops and equipment in the right place. If you like company/platoon level action this is the game.
Summary: This game was first produced in 2000. At the time its graphics were justifiably criticized for being dated and gameplay slow. Obviously, nine years later this game should be showing its years more than most. Wrong. The graphics remain as outdated as they ever were, but the gameplay remains as valid and challenging as it ever was as well. CMBO accurately models range, armor characteristics of tanks, and terrain effects on combat.
Summary: This game is by far the best WWII tactical wargame on the market, except perhaps the other Combat Mission games. The graphics are highly customizable with mods off the net and there are some really good ones out there that make the game look fantastic. It plays even better - you use REAL tactics. Interface is easy to use.
Summary: Combat Mission: Beyond Overlord does an incredible job of taking the wargaming genre and making an accessible, exciting game that doesn't rely on a board-game-like approach. The graphics are great for the genre, the battles are well-balanced and expertly built, and the mission editor offers even more replayability. Highly recommended.
Summary: Part 1 = CM:Beyond Overlord ( Western Front ) Part 2 = CM:Barbarossa to Berlin ( Eastern Front ) Part 3 = CM:Afrika Korps ( Italian/Afrika Fronts ) The three games use the same game engine, with slightly improved graphics and Artificial Intelligence ( AI ) as the series progresses. It is a turn based system based on the board game "Squad Leader" and offers three dimensional ( 3D ) graphics. You have a choice of opponents 'computer','Play By Email' ( PBEM ) and 'TCP/IP'.
Summary: I was going to write a lot more about this game, but all I can say is that it's excellent, as are are the titles in this series. It's not going to be a game for everyone - it takes some patience and a lot of thought to make the outcome work for you. It's not an arcade game by any means. There is a lot of detail where it counts. The human figures are very simplistic as they're meant to be representations of an entire squad and not screen actors.
Summary: I was never quite satisfied with computer wargames before this one. Some other games are rigidly turn-based and use "opportunity fire" and similar strange constructs to make the game appear real-time. Other games are real-time, but you can give very detailed orders to any unit at any time. Even if every squad or machine-gun crew has a radio (which they didn't in WWII), it still takes time for a commander to gather information and get the orders out there.
Summary: This is a good game. It really is worth every penny. However, the later versions, CMBB and CMAK, are better. None-the-less this is a great "we-go" game. In fact, for the price, it may be best to cut your teeth on this before going on to CMAK or CMBB.