Conclusion: As mentioned before, bio-medical enhancements play a prominent role in the game, with something called Nectar being the hip, new drug that all of the cool soldiers for hire are popping. These will help players in a variety of ways, but the substance also has its side effects, which need to be considered, and also play a role in Haze’s story.
Looking to Hire One Evil Overlord, Do-gooders Need Not Apply
1 March 2010
Excerpt: For years, RPGamers have donned the boots of heroes, setting forth on epic quests to rid the world of evil and wrongdoing, and frankly the villains are just getting fed up. These plucky heroes barge into their homes, loot and plunder their hard-earned possessions, slay them, and head off into the sunset to live happily ever after; but no more!
Excerpt: Being evil is often seen as a bad thing, but how often do we really get to see things from the other side of the fence? Take the characters in Codemasters' Overlord. These evil doers go about their daily life with a gleeful smile on their faces, relishing every moment of their frowned upon activities. Is it that these brutes simply love inflicting pain on others or is Overlord perhaps not quite as evil as the story suggests?
Excerpt: Developed by Triumph Studios, Overlord is a third person action-adventure-RPG-God hybrid where you play the role of overlord, who is quite powerful but also ruthless. The back story revolves around the death of the original overlord who was killed by the Seven Lords, who have since taken over the land.
Excerpt: My first experience with Haze was in July 2007 while I was in Santa Monica attending the 2007 E3 Business Summit. We were given a sampling of quite a few games by Ubisoft and Haze was one of those games. My initial impression was somewhat favorable given that the game was far from release and the visuals and story seemed to be coming along quite nicely. I actually left the demo feeling quite positive that this game was going to rock.
Conclusion: Being bad is a guilty pleasure for video game players and the RPG genre has long entertained them with the results thanks to the stories that form much of the backbone to each title. Bioware answered the question by allowing the player to make choices that would steer them onto the path of good or evil in Star Wars: Knights of the Old Republic, and Lionhead’s Fable tackled this question, changing the player’s appearance as a shining paragon of virtue or a despotic...