Excerpt: The Whistleblower is a storyline expansion following Waylon Park, the software engineer that sent the inside scoop on that terror that is Mount Massive to Miles Upshur. His part takes place alongside Upshur’s trip through the asylum on a path that doesn’t directly intersect with Upshur’s course but rather staggers behind, allowing you brief glimpses of what happens in the main plot.
Conclusion: Outlast became one of my favorite survival horror games and I gave it a 9 in my review. The game, however, left me wanting for more jump scares and thus I was naturally excited to quickly dive into its story related DLC, Whistleblower.
Conclusion: Outlast: Whistleblower delivers more of the same gruesome locales and jump-scares as the core game, but doesn't introduce much new to the horror experience. Its sound design is still top notch, and it took me to some dark places that few video games ever dare to go. But while Whistleblower sheds a bit of light on the mysteries of the original, but ultimately feels far too familiar, far too often.
Pros: New narrative bits, Great sound design
Cons: Repetitive scares, Bland environments, Annoying enemy encounters
Conclusion: An asylum in the middle of nowhere filled with mentally deranged patients, bloodied surfaces, pitch black areas and supernatural occurrences all makes up for the eeriest experience I’ve ever had in a video game. I am talking about the first-person survival horror game called Outlast. Developed by indie studio Red Barrels, Outlast was released earlier in the month as a digital-only title, and was added to the PlayStation Plus Instant Game Collection.
Excerpt: Horror, much like comedy, is a notoriously hard genre to get right. When it comes to the world of film there’s now very little out there that has the impact we used to get from horror films. Think of anything you find fearful and it will have been done to death (literally) in dozens of horror films.
Summary: Outlast crafts an incredible, though cliché, horror atmosphere to explore, and taunts players with some big scares, but fails to maintain tension late in the game as encounters become more frequent and repetitious, but less meaningful.
Pros: Impeccable atmosphere, Fear infects quiet moments, Camera mechanic is innovative and effective
Cons: Routine encounters deflate the sense of fear, Trial-and-error rears its ugly head
Summary: : Outlast is certainly an artistic marvel that is incredibly ambient and well designed artistically, but it’s also full of frustrations that add up over time, and while those who are easily scared may find it exceptional, its flaws will vex anyone who isn’t. The plot is mostly spot on and does a good job of carrying the game along, and the game is a technical and artistic marvel both visually and audibly throughout.
Excerpt: The problem is that most games tend to give the player a little too much control over his fate and a good horror experience relies, for the most part, on convincing the subject that escape is impossible. But the medium seems uniquely suited to the genre and Outlast, the new release from Red Barrels, is a worthy attempt to show how a horror experience that uses some classic ideas of the genre can be enhanced by clever use of light, narrative and graphics.
Pros: + Horror filled, + Great sound use, + Night vision use
Cons: - Some repetitive situations, - A little too much gore
Summary: Montreal indie studio Red Barrel produces serious scares in a silly story
Pros: Great first-person survival gameplay, horror that goes beyond jump scares, innovations in “mature” game elements, nice looking graphics for a downloadable game, a must-play for survival horror aficionados.
Cons: A story that never quite gels, an utterly ridiculous ending, overly repetitive objectives, could be too scary for some to enjoy.