Excerpt: Just when I thought survival horror as a genre was dying Outlast proved me wrong. While it is true that survival horror games have taken a substantial hit over the years with titles like Resident Evil and even Silent Hill losing their way, developers are finding a way to breathe new life into the...
Conclusion: Even the characters you run across bring their own fascinating little bits to the game whether they are of neutral stance or straight up crazy and trying to kill you. The length of the game is somewhat short, but stacked with events for you to witness.
Excerpt: The Whistleblower is a storyline expansion following Waylon Park, the software engineer that sent the inside scoop on that terror that is Mount Massive to Miles Upshur. His part takes place alongside Upshur’s trip through the asylum on a path that doesn’t directly intersect with Upshur’s course but...
Excerpt: I really wasn’t expecting any DLC for Outlast , but I’m sure glad they made some. Whistleblower is not only one of the best DLC supplements I have ever played, it is also one of the best examples of how to integrate your DLC into the core game in a way that fleshes out what you have already played...
Conclusion: An asylum in the middle of nowhere filled with mentally deranged patients, bloodied surfaces, pitch black areas and supernatural occurrences all makes up for the eeriest experience I’ve ever had in a video game. I am talking about the first-person survival horror game called Outlast.
Excerpt: Horror, much like comedy, is a notoriously hard genre to get right. When it comes to the world of film there’s now very little out there that has the impact we used to get from horror films. Think of anything you find fearful and it will have been done to death (literally) in dozens of horror films.
Summary: Outlast crafts an incredible, though cliché, horror atmosphere to explore, and taunts players with some big scares, but fails to maintain tension late in the game as encounters become more frequent and repetitious, but less meaningful.
Pros: Impeccable atmosphere, Fear infects quiet moments, Camera mechanic is innovative and effective
Cons: Routine encounters deflate the sense of fear, Trial-and-error rears its ugly head
Excerpt: The term ‘asylum’ is a funny one. Usually linked to the idea of Victorian madhouses, it actually means ‘sanctuary’, or ‘a place of safety and protection’. Someone should probably point this out to game developers.