Excerpt: Where to start? At the end perhaps, as you (or not-you) sink into the dark and quiet water. Or at the beginning, which would seem sensible, but which only hints at what is to come. Or somewhere in-between, except that “in-between” is a relative concept when time and reality are constantly distorted.
Excerpt: Every genre of video games has a shining model: a singular bright example of greatness that countless other games afterward will try to imitate. First-person shooter games have Doom and Halo; real-time strategy games have Command & Conquer and StarCraft; survival horror games have Resident Evil and...
Excerpt: Outcry (also known as Sublustrum ) is the first adventure from Russian developer Phantomery Interactive. In it, your brother invites you to visit him at his apartment, but when you get there you discover that he’s gone missing.
Summary: Outcry is an adventure game based among breath-taking environments created in photorealistic detail – set to a haunting soundtrack and effects. The scene is set to discover the boundaries between dreams and reality, as the player delves deep into their subconscious to confront their innermost fears.
Conclusion: Outcry is not a terrible adventure game, believe me I've played much worse. However, it drops the ball on several aspects of an adventure game that I think most gamers, myself included, take for granted. All in all, you could do worse for $20, but don't expect a great one with Outcry.
Conclusion: All in all, with such an intriguing premise and strong production values, the developers had the foundation to make a great game, but the corny plot, pretentious writing, uninteresting characters, and some questionable design issues prevent it from achieving its full potential.
Excerpt: Outcry hieß vormals Sublustrum : Der russische Entwickler Phantomery Interactive möchte uns Europäern wenigstens den unaussprechlichen Titel ersparen, wenn er uns schon durch surreale Welten schickt.
Cons: ... dessen Auflösung so gut wie niemand kapieren dürfte, extrem schwer dank unzureichender Hilfen, Logik hinter einigen Rätsel kaum nachvollziehbar, sehr monotone Synchronstimme, nicht besonders umfangreich, dezent anstrengende Musik, Zeitlimit bei Vergangenheitsreisen nervt
Summary: "Nicht nur in der Story geht es um ein Experiment. "Outcry – Die Dämmerung" ist selbst eines, geht akustisch wie grafisch eigene Wege und steuert einen interessanten Beitrag zur Sparte Independent-Adventure bei.
Pros: Interessante Story, Dichte Atmosphäre, Stimmige Spielmusik, Wenig Bedienkomfort, Kaum Sprachausgabe, Identitätsloser Protagonist