Excerpt: Where to start? At the end perhaps, as you (or not-you) sink into the dark and quiet water. Or at the beginning, which would seem sensible, but which only hints at what is to come. Or somewhere in-between, except that “in-between” is a relative concept when time and reality are constantly distorted.
Excerpt: Every genre of video games has a shining model: a singular bright example of greatness that countless other games afterward will try to imitate. First-person shooter games have Doom and Halo; real-time strategy games have Command & Conquer and StarCraft; survival horror games have Resident Evil and Silent Hill; platform games have Mario Bros. and Castlevania.
Excerpt: For a long time now, adventure and puzzle game have been redefining and refining themselves. They've headed in many different directions, and while games like Day of the Tentacle, Alone in the Dark, and Myst may have set these genres on their course, the paths that games take today are often unique.
Summary: Outcry is an adventure game based among breath-taking environments created in photorealistic detail – set to a haunting soundtrack and effects. The scene is set to discover the boundaries between dreams and reality, as the player delves deep into their subconscious to confront their innermost fears.
Excerpt: Outcry (also known as Sublustrum ) is the first adventure from Russian developer Phantomery Interactive. In it, your brother invites you to visit him at his apartment, but when you get there you discover that he’s gone missing. Moreover, after reading some of his research journals, you learn that recently your brother had built some sort of machine, and that supposedly the machine can separate the mind from the body and allow a person to explore strange lands.
Conclusion: Outcry is not a terrible adventure game, believe me I've played much worse. However, it drops the ball on several aspects of an adventure game that I think most gamers, myself included, take for granted. All in all, you could do worse for $20, but don't expect a great one with Outcry.
Conclusion: All in all, with such an intriguing premise and strong production values, the developers had the foundation to make a great game, but the corny plot, pretentious writing, uninteresting characters, and some questionable design issues prevent it from achieving its full potential. The game is also quite brief: it’s unlikely that a seasoned player will spend more than five or six hours to reach the ending, unless becoming significantly stuck on particular puzzles, though...
Conclusion: Outcry: Die Dämmerung ist ein Game, das nur wenige Spieler anspricht. Ihr müsst Spiele wie Myst heute noch genauso gerne spielen, wie früher. Ansonsten werdet Ihr einen Kauf bereuen. Gehört Ihr zu dieser Gruppe, dann findet Ihr in diesem Render-Adventure viele einfallsreiche Rätsel und eine bizarre Spielwelt. Natürlich müsst Ihr viel lesen und keine Action mögen. Das Spiel ist halt ein sehr klassischer aber auch solider Genrevertreter.