Excerpt: Where to start? At the end perhaps, as you (or not-you) sink into the dark and quiet water. Or at the beginning, which would seem sensible, but which only hints at what is to come. Or somewhere in-between, except that “in-between” is a relative concept when time and reality are constantly distorted.
Excerpt: Every genre of video games has a shining model: a singular bright example of greatness that countless other games afterward will try to imitate. First-person shooter games have Doom and Halo; real-time strategy games have Command & Conquer and StarCraft; survival horror games have Resident Evil and Silent Hill; platform games have Mario Bros. and Castlevania.
Excerpt: Outcry (also known as Sublustrum ) is the first adventure from Russian developer Phantomery Interactive. In it, your brother invites you to visit him at his apartment, but when you get there you discover that he’s gone missing. Moreover, after reading some of his research journals, you learn that recently your brother had built some sort of machine, and that supposedly the machine can separate the mind from the body and allow a person to explore strange lands.
Excerpt: For a long time now, adventure and puzzle game have been redefining and refining themselves. They've headed in many different directions, and while games like Day of the Tentacle, Alone in the Dark, and Myst may have set these genres on their course, the paths that games take today are often unique.
Summary: Outcry is an adventure game based among breath-taking environments created in photorealistic detail – set to a haunting soundtrack and effects. The scene is set to discover the boundaries between dreams and reality, as the player delves deep into their subconscious to confront their innermost fears.
Conclusion: Outcry is not a terrible adventure game, believe me I've played much worse. However, it drops the ball on several aspects of an adventure game that I think most gamers, myself included, take for granted. All in all, you could do worse for $20, but don't expect a great one with Outcry.
Conclusion: All in all, with such an intriguing premise and strong production values, the developers had the foundation to make a great game, but the corny plot, pretentious writing, uninteresting characters, and some questionable design issues prevent it from achieving its full potential. The game is also quite brief: it’s unlikely that a seasoned player will spend more than five or six hours to reach the ending, unless becoming significantly stuck on particular puzzles, though...
Summary: Adventure gamers looking for something off the beaten path get more than they bargain for in Outcry. This point-and-click exercise in the surreal from Russian developer Phantomery Interactive is certainly a step removed from the norm, but it's also so relentlessly strange and impenetrable that it's nearly impossible to play.
Pros: Philosophical storyline that questions the nature of existence, Distinctive visual gimmick and dramatic musical score
Cons: So bizarre and lacking in feedback that it loses you, Puzzle clues are too often buried in dense, boring documents, Visuals are often so stylized that they obscure clues and objects
Excerpt: Outcry hieß vormals Sublustrum : Der russische Entwickler Phantomery Interactive möchte uns Europäern wenigstens den unaussprechlichen Titel ersparen, wenn er uns schon durch surreale Welten schickt. Das Adventure ganz im Stil der alten Myst -Render-Spiele packt die für das Genre umstrittene Ego-Perspektive aus und regt eure Experimentierfreudigkeit zur Bedienung abstrakt anzusehender Maschinen an. Ob dies auch in Spielspaß resultiert?
Cons: ... dessen Auflösung so gut wie niemand kapieren dürfte, extrem schwer dank unzureichender Hilfen, Logik hinter einigen Rätsel kaum nachvollziehbar, sehr monotone Synchronstimme, nicht besonders umfangreich, dezent anstrengende Musik, Zeitlimit bei Vergangenheitsreisen nervt