Conclusion: At least $10 worth of entertainment, especially if you're an electronica aficionado or an ambient game/puzzle junkie. The mid-game shift from "mellow" to "frantic" will lead many gamers to never complete it, however, and it will leave a bad taste in your mouth after the blissful sweetness of the early levels.
Excerpt: First Impressions My reaction is I’m often told that I have a great job – all I have to do is play games on end, and then write about them. But a reviewer’s life isn’t that simple – more often than not, we’re forced to sit down and play games that contort our thumbs with their confusing controls, liquidize our brains with their crippling difficulty, or make us scream in terror at their agonizing soundtracks.
Summary: Sir Isaac Newton really was on to something. The famous physicist is renowned for his law of universal gravitation (famously inspired by the fall of an apple from its tree), as well as his laws of motion. You're probably familiar with the third of these laws, which is often paraphrased thusly: For every action, there is an equal and opposite reaction.
Pros: Relaxing ambient soundtrack, Clever physics-based gameplay, Can lull you into a trance
Cons: Not enough visual variety, The gameplay and ambience don't always jibe
Excerpt: A lot of surprisingly distinctive games are now coming from indie developers through the medium of digital distribution. Osmos is a new indie title from Hemisphere Games. It’s one of these games that tries to sooth your soul as you play, something that flOw did back in 2007 on the PS3. The creators of Osmos have introduced a more video game-orientated experience, but you still need to get that comfy chair, sit in it, relax and just enjoy the experience in front of you.
Excerpt: There There are a couple of very basic premises that compromise the core of Osmos Osmos starts out with some simple tutorial levels to get you used to the game Later on in the ambient levels you will run into antimatter. Antimatter is peculiar in that it destroys matter that it absorbs.
Conclusion: Bij sommige games moet je achterover leunen, verstand op nul zetten en je laten meevoeren door de stroming. In Osmos bestuur je een kleine ronde levensvorm op celniveau dat zich moet voortbewegen in een ruimte om zodoende groter te worden. Groeien doe je door simpelweg tegen andere kleinere levensvormen (bolletjes) aan te botsen waardoor deze worden geabsorbeerd. De grote rode bolletjes moet je ontwijken, omdat deze op hun beurt jou kunnen absorberen.