Conclusion: With all that said, Order of War does little to justify a purchase above the likes of CoH or Dawn of War II. The campaign modes are light on depth, and most seasoned players will breeze through before heading back to the heavy-hitters. This isn’t a game aimed at the die-hard RTS crowd, but you have to wonder if anybody else will notice.
Excerpt: The World War II genre has been overdone like no other. There have been countless shooters and any number of strategy games. Well now Square Enix decided to publish their own WW2 game and feelings are mixed.
Excerpt: Order of war was released in November, and GiN normally reviews games as close to the date they come out as possible. That didn't happen with Order of War, because we couldn't get it to run on our gaming gear. Despite having several machines at and above the requirements, the title locked up every time we tried to load a game.
Excerpt: The real-time strategy genre takes a not-so-bold step into familiar territory with Order of War. Sure, it's World War II, and yes, we've been there and done that. But developer Wargaming.net is banking on an epic presentation and some innovative game mechanics to bring a fresh perspective to a setting that's already been done very, very well. The focus of Order of War is clearly on scope.
Excerpt: The Good : Outstanding graphics. Clean, simple interface The Bad : Minimal strategy involved. The Ugly : Nothing in particular. I completely understand that it’s becoming harder and harder for a game to distinguish itself in the RTS genre. Requiring less engine-tweaking than a high-end FPS and less character and plot work than an RPG, it seems that anyone with a gaming development dollar to spend uses it to crank out an RTS.