Excerpt: I absolutely loved Codemaster's 2009 tactical shooter Operation Flashpoint: Dragon Rising . Its mix of modern day first person shooter mechanics and real world military intelligence felt like the breath of fresh air that the crowded genre so desperately needed. So naturally, I was excited to get my hands on the next chapter in the series, Operation Flashpoint: Red River , but something has changed.
Excerpt: First Impressions My reaction is I’ve only recently begun to really enjoy FPS games, and given there are so many games in the genre, my experiences range from utterly brilliant to downright depressing. So of course I jumped at the opportunity to try out Operation Flashpoint: Red River from Codemasters, an FPS game that doesn’t try too hard to mess with the much-loved FPS formula.
Excerpt: The final chapter on the Cold War was written in the mid-1980's. Reagan was openly referring to the Soviet Union as an 'evil empire' and beefing up America's armed forces. On the other side of the fence, Gorbachev was trying to open up his country in an effort to stem its total collapse. Despite the tensions of that time, the US and USSR never went toe-to-toe and the world emerged from the Cold War unscathed.
Conclusion: Overall an amazing game which may appear too hard to gamers when first played, but after a bit of trial and error, you'll soon find yourself completely immersed in the action, and simply wanting more. The fact that it doesn't just focus on being a soldier or driving a tank, so you've got plenty of different skills to learn to become a real expert player.
Excerpt: When Rainbow 6 came out, I tried it, and was fairly impressed by it. After all, here was a game where you could actually get killed realistically, instead of taking two rockets without dying, which seemed to be a predominant trend of the time. The setting and the weaponry also added to the experience, making it fun in general, while being challenging at the same time, though not via the traditional method of skipping programming AI and going for the “hundreds of enemies...
Excerpt: Graphics & Sound:
The graphics in Operation Flashpoint are an oddly mixed bag. Some of the visuals, such as the character faces (with moving mouths!) and many of the buildings, are downright awe-inspiring. But just as often you'll see muddily-textured vehicles, jumpy animation, and a framerate that would make any grown gamer cry. And then you'll see the realistic shadows, and it's almost all worth it.
Summary: Operation Flashpoint obviously draws comparisons to World War II Online, and this is what happens when the tactical shooter goes right. Fervently realistic gameplay, adequate sound, mostly stellar graphics, and expandability galore. A compelling and engaging single player campaign seals the deal. Operation Flashpoint will certainly occupy enough time of your life, drawing you back with its wonders and lures.
Excerpt: The Chain of Command mod for the military tactical shooter Operation Flashpoint brings several major variables to the table lacking in the core game. Even though the player could control up to eleven other AI units while in the game (and only three tanks); triggers and radio messages--all of which are added to the scenario prior to playing it--were the only method of commanding a larger force. The Chain of Command mod was created specifically to enhance field command.
Excerpt: The storyline isn't anything of interest, but let's just say that the Cold War seems to be brewing once again. A renegade Russian general has decided to take his massive army and storm the Malden Islands, a vital strategic point that coincidentally hosts a ton of crude oil. In another twist of events, NATO has a camp set up on those very islands, with the majority of the troops being American. See where this is headed? Thought so.