Summary: I bought this game hoping it would be a long awaited sequel to the original Operation Flashpoint game but I should have realized that a different group of programmers wrote this game and it shows. The controls are obviously derived from the console version, which I found quite akward.
Summary: The game came with lots of marketing hypes, but at the end turn in a arcade console FPS game in instead of a serious military simulation game like Arma2, or the original OFP. In fact OFP2:DR cannot match Bohemia Interactive game in graphics, reality, tactics and re-playability.
Summary: Where to start? I guess I'll start by saying how wrong people are when they call this game a "mil sim". There's so many examples it's hard to choose from, but lets start with a good one. If you ask the corpsman to heal you..
Summary: The single player action is pretty good. I like to compete on-line too, but there are no servers for it. Game plays all right and if you buy it for single player mode its enjoyable. Multiplayer part of the game brought it down to a 2 star for me.
Summary: This game has more in common with the old Novalogic Delta Force series than it does with OFP. That alone should sum up just about everything to do with this game. It is NOT a true Operation Flashpoint.
Summary: I waited till Codemasters had released the first patch hoping it would improve the game: it hasn't. The action is slow and awkward and the use of timed missions destroys any illusion that this is a strategy game. The controls are more clunky after the patch then they were before.
Summary: I just started playing this game today and just finish the first mission, which took me about an hour to complete both the main and side missions. I did not bother checking out the multiplayer because I heard that there's no servers and if you do get into one, bunch of people get disconnected.
Booring. And its not Operation Flashpoint (like ArmA). Its Call of Duty without some features.
Vladimir Vasiltsov "Vladimir", Amazon
17 October 2009
Summary: The game is straight forward. You run from one pointer to another, you see enemy where you supposed to see him, you shoot him and do repetitive missions. No tricky tactics, cause anyway everything is scripted. For me its waste of $36 :(. Going to wait for ArmA-2 to get more stable.