Summary: I bought this game hoping it would be a long awaited sequel to the original Operation Flashpoint game but I should have realized that a different group of programmers wrote this game and it shows. The controls are obviously derived from the console version, which I found quite akward.
Summary: The game came with lots of marketing hypes, but at the end turn in a arcade console FPS game in instead of a serious military simulation game like Arma2, or the original OFP. In fact OFP2:DR cannot match Bohemia Interactive game in graphics, reality, tactics and re-playability. The interface operation is confuse and definitely was designed mainly for consoles but not computers, which create an annoying continuous back and forth keyboard operation to give to the team the...
Summary: Where to start? I guess I'll start by saying how wrong people are when they call this game a "mil sim". There's so many examples it's hard to choose from, but lets start with a good one. If you ask the corpsman to heal you.. He gives you a shot of adrenaline (I would have to assume its that and not just some silly yellow colored saline solution). If you give someone adrenaline and they've received some massive trauma you're only going to help KILL the person.
Summary: The single player action is pretty good. I like to compete on-line too, but there are no servers for it. Game plays all right and if you buy it for single player mode its enjoyable. Multiplayer part of the game brought it down to a 2 star for me.
Summary: This game has more in common with the old Novalogic Delta Force series than it does with OFP. That alone should sum up just about everything to do with this game. It is NOT a true Operation Flashpoint. The game is not an accurate military simulator by any means, if you are truly looking for that then you would be better off getting Operation Flashpoint (the original) or the Armed Assault series.
Summary: I waited till Codemasters had released the first patch hoping it would improve the game: it hasn't. The action is slow and awkward and the use of timed missions destroys any illusion that this is a strategy game. The controls are more clunky after the patch then they were before. With all its problems ARMA 2 is a much better game.
Summary: I just started playing this game today and just finish the first mission, which took me about an hour to complete both the main and side missions. I did not bother checking out the multiplayer because I heard that there's no servers and if you do get into one, bunch of people get disconnected. Anyway, here's what I don't like and what I like: I like the main menu music. I like the graphics in this one compare to OFP. I like the combat sounds too.
Booring. And its not Operation Flashpoint (like ArmA). Its Call of Duty without some features.
Vladimir Vasiltsov "Vladimir", Amazon
17 October 2009
Summary: The game is straight forward. You run from one pointer to another, you see enemy where you supposed to see him, you shoot him and do repetitive missions. No tricky tactics, cause anyway everything is scripted. For me its waste of $36 :(. Going to wait for ArmA-2 to get more stable.
Slightly shoddy realism FPS with some fun to be found in co-op
26 September 2010
Excerpt: Operation Flashpoint: Dragon Rising is a tactical, realism FPS by Codemasters Gameplay The gameplay in Operation Flashpoint can be described in a single word, tiresome. The game has a huge lack of checkpoints and feels extremely shoddy to play. The squad command system the game was acclaimed for on release is unresponsive and very rarely works as it's supposed to, with the AI occasionally standing motionless after being given an order.
Pros: Average coop, Average Music
Cons: Bad graphics, Bad AI, Buggy, glitchy gameplay