Summary: I don't know how they did it, but this simple two-button game is simply hilarious! All modes have you attacking left and right (one button for each direction), while enemies come at you from both sides.
Summary: Holy crap this game is simple and utterly challenging at the same time. Hard to believe it uses only two buttons (Keyboard, mouse or controller are all supported). With this simplistic control scheme you might expect the game to get old but no sir!
Summary: Definitely the most fun I have ever had with 2 fingers. This game is so simple, and yet can be so challenging. But when you get into that zone, you become like Neo in the Matrix, cutting through hundreds of enemies with the lightest tap of your finger. Money well spent folks.
Summary: Bought on first sight and loving it! Highly addictive and fast gameplay. Many challenges and unlocks. The first time i played it i couldn't get away from it for at least 2 hours. The simplicity, amount of content, extras and lovely details makes you want to explore everything.
Summary: Amazing game. The developers have understood the essence of rhythm games. Pick up and play, but not reptitive. It's satisfying despite the two-button controls, and has passive skills which you can activate just by playing, it even has combos! Different types of enemies too.
Summary: This game uses very simple mechanics but executes them extremely well. The result is a fun, unique, and addictive game. Combined with the fact that One Finger Death Punch is dirt cheap, this game is a must-have.
Summary: The gameplay is absolutely brilliant, so fun that I only stopped playing when my hand couldn't handle more clicking! This game isn't of course perfect, it could use a much better overall map, maybe configurable game modes.
Summary: For one dollar, you really aren't going to get a more entertaining and challenging game. One Finger Death Punch only uses two buttons, attack left and attack right. Gameplay consists of enemies streaming in on either side who must be struck before reaching you, but not before entering your "attack...