Reviews and Problems with Omerta: City Of Gangsters
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Value for money 4
Omerta City of Gangsters
3 April 2013
Excerpt: Omerta is a new sim/tactical RPG from Kalypso media which accurately represents Atlantic City, New Jersey in the mafia's golden age. The aim is to create an engaging portrayal of crime life complete with an entertaining and full-featured combat system.
Excerpt: I expected Omerta – City of Gangsters to offer something similar and the game initially seemed to conform to my expectations, with a nicely made theme, mob appropriate character and an interesting range of illegal activities to perform around Atlantic City.
Excerpt: I have seen and enjoyed my fair share of gangster movies. My husband has never understood my family’s fascination with them. If you enjoy classic mobster movies and simulation games, Omerta: City of Gangsters will be right up your alley.
Pros: The city micromanagement portion of the game is enjoyable
Cons: Slow combat; No way to speed up the game; Nobody online to play against
Conclusion: In the rough streets of the Prohibition Era Atlantic City, you have finally made it to the ‘Land of Opportunities’ from Italy. Despite your former life, you end up back in the life of crime in the city of gangsters.
Omerta: City of Gangsters' mix of mob management and turn-based strategy fails to capture the dangerous excitement of its subject matter.
8 February 2013
Summary: Part management sim, part turn-based strategy game, Omerta: City of Gangsters attempts to offer the illicit thrill of building a nefarious empire from scratch. Sadly, some inexplicable design decisions and poor execution undermine its potential, while its glacial pace makes sleeping with the fishes...
Pros: Interesting premise, Colourful cast of characters, Jaunty musical score
Cons: Slow-paced, restrictive, and dull, Bare-bones multiplayer and sandbox modes, Underdeveloped UI and insufficient feedback mechanics, Fails to deliver on its potential in any area
Excerpt: Omerta – City of Gangsters is the latest strategy release from Bulgarian developer Haemimont Games, who is probably best known as the creator of the last two Tropico titles. In Omerta (which means “code of silence”), you take control of a young gangster, and you advance his career until he’s in...
Conclusion: The buildings that you can establish businesses on are preordained and not just in one way but three! There are premises which make the product, joints that sell the product and construction sites that have auxiliary effects for your gang.
Excerpt: The life of a gangster is a surprisingly underused videogame scenario, given how massively popular it is in the movies. Mind you, not all movie genres transcribe neatly into videogameland - played many rom-com sims recently?