Summary: Very fun game! Gameplay: it's like a speed chess in multiplayer: you need to make the right decisions very quickly, each wrong move can cost you the whole match. I'm glad that there is no micromanagement: you can concentrate on real strategy instead of moving each unit like crazy. Single player campaign could be longer (took me about 8 hours), but all missions are different, so it was also fun, especially for an indie game. Graphics quality is amazing!
Summary: To think about every RTS game,this game feels like lacking something from this game,and they lacking some gameplay.....and every time i play is....Click your army,Engaging,press "F",Capturing,build tower defense and thats all...Nothing new about this game...Graphics are good...just as expected from russian made game,water effects are good too....but others,feels uninspiring.And Story feels weak and dialog is poor.
Summary: As far as gameplay, Oil Rush is a highly-polished version of Phage Wars and other node-based games (Eufloria, Galcon Labs, etc.). Course, that's just dandy. After all, even Starcraft 2 is just a ton of cosmetics on top of a pretty simple 12-year-old resource management game, and that's why we love it! But speaking of cosmetics, the other reviewers are right. The Russian devs apparently tried to do the translation by themselves, and it doesn't sound good.
Summary: Visuals: Visuals are really cool in this game. Don't think I have ever seen that much detail in an RTS game with some many units on the screen. I have a pretty old PC but everything runs smooth and fast. Impressive especially for an indie game. Gameplay: The gameplay on one hand leaves you without old style fun like unit control, but on the other hand you can focus on the strategy rather then clicking your mouse at 1000 times a second.
Summary: Oil Rush is a well balanced, easy to learn RTS with a challenging campaign and enjoyable multiplayer options. Unlike other RTS games, Oil Rush does not let you independently control your units. Instead, similar to classics like Herzog Zwei, unit production facilities automatically create units until your population cap is full. Selecting a stronghold autoselects all units 'orbiting' it and you are then able to designate where you would like them to travel or attack.
Summary: Big waste of money. Not recommended. Ok graphics, but mediocre gameplay. Lots of embarrassing grammar errors. The computer talks like a redneck GladOS. Sort of amusing it's so bad. Obviously an amateur foreign game studio.
Summary: This game is absolutely amazing, it has much higher quality than some of the other major companies like EA or Activision. The unit controls are simple, the graphics are great, and the devs listen and fix problems extremely quickly. The reason I'm not giving it a perfect 10 is because of a typo every once and a while in the dialogue (it's usually just an extra letter, and the voices say things in the correct way) and a bug every once and a while.
Summary: It's a nice game, but it sounds like it was poorly translated from Russian. Why make a great game, invest so much money and time in pro-quality visuals and sound, tell a great story, but make it sound so poor? Most of the time it's clear the voice actors have no idea what they're supposed to be saying, because the script doesn't make any sense. It's the modern equivalent of "all your base are belong to us".
Summary: This is a pretty game that has a lot of promise. I haven't yet played multiplayer, but I feel that this is where the game's longevity lies. It is much like the old flash game "Phage Wars" (http://armorgames.com/play/2675/phage-wars), with the addition of different unit types, and other tweaks to increase the complexity of the game. There are grammatical errors in the text, and the voice acting is only so-so.