Excerpt: Ever wonder what GLaDOS was up to before Portal ? Based on how similar they sound, it seems she was providing AI assistance to a ruthless navy in the Waterworld landscape of Oil Rush . It’s a simple story really – most of the world is underwater and it’s a battle for resources.
Excerpt: I'm not a big fan of Tower Defence. There are some variations that I truly enjoy, but the baseline idea just seems rather boring to me. So, along comes Oil Rush, claiming to be a mix of traditional RTS and Tower Defence (which is, of course, a subset of real-time strategy), and I can't help but feel...
Summary: I’ve had a lot of fun with Oil Rush. The graphics look gorgeous and really show what Unigine Corp can do. The gameplay is deceptively simple and very satisfying. The story, dialogue and cutscenes on the other hand are absolutely abysmal.
Excerpt: As far as strategy titles go, Oil Rush has to be one of the most compelling I've played in a long while. Set sometime in the distant future where nuclear war has rendered our planet a watery abyss, you, the player, are tasked with fighting a new war in an attempt to extract the world's remaining oil...
Conclusion: Overall, Oil Rush is a mixed experience. The gameplay is somewhat limiting, with a control scheme that is overly simplified and lacks the features of a full RTS game. The voice acting is weak, and there were a few technical problems that interrupted gameplay.
Conclusion: The occasional reset of the graphics settings and empty multiplayer server lists may deter some potential buyers, but all in all this game is a healthy mix of the two genres and plays surprisingly well as such. Despite my many grievances, I found myself thoroughly enjoying it.
Excerpt: I started playing Unigine’s seabound strategy game Oil Rush a fortnight ago. Then I got distracted by a shard of light in the corner of the room, and before I knew it a fortnight had passed and I still hadn’t written up my thoughts on it.