Summary: The hard work and concentration put into every little action along the way, along with an unshakable concern for Octodad’s ultimate fate, make the experience feel larger and more significant than can be measure in megabytes.
Excerpt: Octodad: Dadliest Catch is the latest indie-darling to arrive on Steam, and it’s taking the gaming world by storm thanks to its quirky charm and fiendishly difficult gameplay. The premise is so far out there it seems the developers were playing a game of Mad Libs when they created the design docs...
Excerpt: Octodad: Dadliest Catch's premise is simple. You're a loving father with all the responsibilities of family life thrust upon you; shopping, cooking burgers for your two quarrelsome kids, making coffee and chopping firewood are all in a days work.
Pros: Interesting, Fun Mechanics, Very Funny, Quirky And Original
Cons: Some Visual Glitches, Joke Wears A Little Thin
Conclusion: Octodad: Dadliest Catch doesn’t always play to its strengths – mechanically or conceptually – but it’s still an enjoyable and unusual game whose charms ultimately won me over. Silly walking through its fun but flawed adventure is a fine way to spend an afternoon despite a less focused third act.
Excerpt: Imagine going through life without a spine. Not in a sad or serious sort of way, but more of a stretchy, gummy, awkward display of elasticity. Putting you in the role of an octopus dressed in human clothes, Octodad delights in making a bumbling mess out of mundane life and will have you laughing at...
Summary: For a typical hero like Superman, saving dozens of people from a burning building may be all in a day's work. But Octodad is a different kind of hero, one whose struggles remind us that the trials and tribulations of everyday life can be tough for us all.
Pros: Controls make simple tasks comically difficult, Humorously places an absurd character in ordinary domestic situations
Cons: Becomes less enjoyable as it becomes more demanding, Feels like an insubstantial trifle rather than a complete experience
Summary: An interesting exercise in game design is to identify assumptions about the genre or medium in general, then question those assumptions. One such assumption that most make is that control should feel natural and unobtrusive as the player's interface with the game.