Excerpt: The Source engine has been merrily serving game developers for roughly seven years now. It’s quite impressive, and its powered plenty of hits – granted, most of them have been in-house Valve productions, but a few cult classics have been built on the once-groundbreaking framework of Half-Life 2 . It’s been incredibly popular for modders, too, which is where Nuclear Dawn ‘s story starts.
Excerpt: I hold some sympathy for developers that want to tackle the FPS/RTS hybrid genre. It has to be one of the toughest games to pull off – ensuring that the FPS players have a competent shooter and the RTS players have enough meat to chew on when juggling build orders and commanding the battlefield. Nuclear Dawn , one such game from developer Interwave, succumbs to the pressures of the genre, never attaining what it is clearly setting out to do.
Pros: Innovative design blending FPS action with hands-on RTS mechanics, Solid balance with classes and weaponry, Good variety of maps with interesting, intricate cityscape designs, Smart map design leads to intense battles for key resources
Cons: No solo play, bot support, or even playable tutorials, Can be quite chaotic unless you're in a match with experienced players, EMP grenades can be exploited
Excerpt: Nuclear Dawn should have a big sign on the store page. This sign, should it exist, should read “GET A HEADSET.” I'm deadly serious here, because voice comms and group tactics are extremely important in Nuclear Dawn, and a headset, trust me, makes your job a lot easier. Soldiers can warn the commander of flanking manoeuvres, commanders can let people know what they're building, and without a headset, it's like watching a bunch of headless chickens...
Conclusion: However, even at that price Nuclear Dawn is a hard sell. It’s not a bad game even if the genre blending game play doesn’t deliver on its promises. But with a jam-packed holiday season ahead brimming with the likes of Battlefield 3 it’s hard to recommend.
Conclusion: Overall, Nuclear Dawn is the first game that combines real-time strategy and first-person shooter in one great looking multiplayer game. The post-apocalyptic theme seems a bit common nowadays with games like Fallout, Brink and Metro 2033, but still, Nuclear Dawn has remarkable graphics. Gameplay can get a bit frustrating for some (because of the frequent deaths), but it manages to keep you hanging on.
Excerpt: There’s nothing more frustrating while playing an online First Person Shooter (FPS) than a team that just isn’t communicating with each other. A team with no microphones and a gung-ho attitude is just asking to be wiped out by a team that understands the importance of strategy. What if you could make the tactical objectives part of the game too?