Excerpt: Next Life is a point-and-click adventure developed by Future Games, the Czech Republic based game development company whose previous games include The Black Mirror and Alter Ego. Originally released in Polish under the title Reprobates, the game has since been localized to English and published by...
Excerpt: Graphics & Sound: Next Life has an overall average feel to it. While the visuals aren't too bad, they are by no means top notch. Locations have a nice look to them, but just don't feel quite right.
Excerpt: Reprobates begins with the “hero”, Adam Raichl, getting in his car. He puts his safety belt on, turns on the radio and starts the engine. On a crossroad, a truck comes out of nowhere and hits Adam’s car…Death seems inevitable… But instead of dying, Adam wakes up in a small cabin in a strange island.
Pros: Great models, nice locations to explore, intense game
Summary: Lets hope this isn't really what happens after death.
Pros: Environments and characters are complete with striking artwork and fine-tuned sound effects; worthwhile storyline with a morbid flavor.
Cons: Exploration is tedious and slow-paced; trial and error puzzles ruin some tense moments; some areas can only be unlocked by backtracking more than once to the same spot; dying at least once is not an option, but a guarantee.
Conclusion: The end effect of all this plodding about is a large amount of apathy about our completely unlikeable main character or what exactly he has stumbled into. Next Life is fairly lengthy, probably 15+ hours of playtime, but it's not quality time because of the abundance of backtracking and slow...
Tedious pace and annoying pixel hunts sabotage this surreal adventure.
3 December 2007
Summary: Playing a lot of point-and-click adventures could prepare you for the afterlife if the premise of Next Life is accurate. However, let's hope that it isn't because this traditional adventure from Future Games wimps out when it comes to dealing with the "What happens after we die?
Pros: Initially fascinating "What happens when we die?" storyline, Great, artistic visuals
Cons: Doesn't do enough with the ambitious plot idea, Slow pace and too many hoops to jump through when solving puzzles, Obnoxious pixel hunts are required to find key objects and exits
Summary: На редкость тоскливо ползут часы.
Не поймите превратно, обошлось без
излишеств вроде «реального
времени» или «нелинейности».
Единственное ограничение —
энергетическая полоса, убывающая
по мере расхода сил.