Summary: Once Cryptic releases new content to catch up with the PC version, Neverwinter will be the go to MMO for consoles. It's combat is fluid and fast paced and perfectly suited to the Xbox One controller design and set up and its stunning visuals make for a true hit.
Summary: Really impressed and had a lot of fun with it so far. Special mention should be made of the controls, which I admit I found daunting to begin with, but once you get it is really intuitive. Gets around the lack of a keyboard in such an ingenious way. Kudos to the developers!
Summary: I love this port to the Xbox One. I've played several MMOs and I'm really impressed how they've managed to map the controls to the console platform. The amount of content is staggering considering it's Free-to-Play, and the customisation options for the character in terms of both skills/powers (i.e.
Summary: Very good game, and a very good console port, to boot. I played NW on PC right after it came out and hung around for a while but the control scheme was not my cup of tea, so I kind of walked away from it and was playing other games besides.
Summary: The game is very well made . The game play flows well and the story is good . The controls are a bit peculiar but easy to get used to . Not much else to say other than I now what im doing for the next month.
Summary: I won't repeat what has been written below but the problem I had with myCD key was the font used for the sticker: the A's were indistinguishablefrom the R's, and the D's looked like O's. After a [fairly] long-windedprocess of elimination, the key was accepted. Game is good tho'!
Summary: Er... Yes, the CD key is in a slightly strange place. I saw it when getting the CDs from the pack to install the game though, so for me that's not enough to lose it a star. Sure, the manual's electronic (what do you expect in slimline DVD packaging?) but it's all pretty straightforward.