Summary: Content gets boring rapidly. My main concern is the fact all the bosses feel the same. Avoid the red circle stand in the blue circle and deal with way too many ads (adds don't despawn after the boss dies many strategies involve purposely dying after the boss to generate a despawn). Bosses are reduced to finding exploits to avoid massive add spam such as luring the boss away or finding meth ods to prevent add aggression.
Summary: This game starts out quite fun. Decent combat for an MMO, linear questing and the foundry is an interesting concept. But after you've scratched the surface, you'll find nothing but exploitative PW cash shop (pay IRL money for respecs????) the game has been hacked to shreds and they refuse to reset not to mention the region locking. Avoid.
Summary: As one who has been craving a digital portal back into the Forgotten Realms, I have been eagerly awaiting Neverwinter's official release. I'm happy to report thet Cryptic Studios has fulfilled my desires and then some. By far, the strongest inclusion is the Foundry- Cryptic's tool that allows for player genertated content to manifest in the game world. It is a truly rewarding incentive to log in each day knowing new content is waiting!
Summary: From the get go this game seems to pull off what it was going for, a f2p instanced MMO that delivers a solid experience for both D&D lovers and newcomers to the IP. However after several game-breaking bugs Exploiting Foundry to get 60 in 2 hours, then after that nerf exploiting quests to get 60 in 20 minutes, then after that exploiting bosses to get unlimited loot.. to finally exploiti ng the AH to DUPE millions of IGG.
Summary: +Awesome combat system. +Leveling up is very fun. -Horrible cash shop system. Not only because of spending money, but because it takes all progression fun away, even if you are ready to pay. -World feels too instanced.
Summary: I would have loved to review this game when it was released. Unfortunately, they decided to pretend it was in beta, well after the public release, cash shop and all. That's a bit sleazy. Heck, I think "Neverwinter: A Bit Sleazy" is a fitting name. It's a fun game for a while, but far too repetitive, with same-looking characters running same-looking zones to kill same-looking monsters, all the while offering you the chance to ride faster, craft faster, kill faster, if you...
Summary: I wanted to play this game, but when I try to download it, it says to me "Disabled Region". So in 21th century we divide people on those who can play the game and those who can not? I believe I can't see any good in this game since i am not even good enough to play it here from Russia. Thanks, get your negative feedback.
Summary: As a member of the ex-hardcore community, I was very pleasantly surprised by NW accessibility and leveling design. Gaming areas are relatively small, most content is zoned or instanced, and questing is very directive, yet Cryptic manages to avoid the corridor effect of recent F2P such as Vindictus. You encounter enough players to feel you are actually playing an MMO, but the amount of back tracking and mindless grinding is satisfyingly limited.
Summary: Despite only a few twists on the old formula, Neverwinter somehow manages to feel fresh in its overly populated genre. Without doubt Neverwinter's selling point is its combat system which is the slickest available in the current lineup of MMOs. While you're still sculling potions and awaiting cooldowns, the combat feels engaging and dynamic.
Summary: A huge disappointment, and I will explain why. (1) Forget about customizing your character. Unlike in something like DDO.com, where even in character creation you're picking feats, skills, spells and stats, Neverwinter gives you almost no ability to customize your character. Playing up to level 10 or so, I've not seen any serious flexibility in the abilities my character has.