Summary: Neverwinter, from developer Cryptic Studios and publisher Perfect World Entertainment, is a free-to-play massively multiplayer online role-playing game set in the Dungeons & Dragons universe, or, more specifically as the game's title suggests, in and around the Forgotten Realms city of Neverwinter.
Conclusion: Neverwinter is a polished, if uninspiring MMO. There's a welcome fluidity to combat, but it doesn't do anything innovative, taking the successes of Star Trek Online and implementing them in a D&D world, as well as borrowing from other post-World of Warcraft action-orientated MMOs.
Excerpt: Zohar Scourmont had a very long day. He had worked the murder of a Fernor commoner and arrested the kidnapper of the High Judge and helped saved her. He was weary to the bone and heading across a field on his way home.
Conclusion: Neverwinter isn't a hardcore MMORPG, nor is it likely to compel you to cast aside your current favorite MMO to devote your full attention to it. But taken in small doses, it's a generally fun and free romp through one of fantasy's most beloved universes, and the player-generated Foundry missions...
Pros: Player-made quests, Diablo-esque combat, Great use of D&D
Excerpt: In my opinion the best and greatest Dungeons & Dragons game was the Baldur's Gate series that successfully managed to combine a number of elements from this pen and paper (PnP) live role-playing game to create a rich and meaningful video game.