Summary: From my point of view, the game is entertaining, but I don't think it's for everyone. It's a hardcore RPG that may seem a bit overwhelming when getting started. I suggest reading the manual if you're not a D&D player, although it's long and monotonous and gets confusing at times; it helped me a lot. The first half hour in the game you get a series of mini tutorials which are extremely boring, but as soon as you are out of the training fascilities, the game speeds up.
Summary: Neverwinter Nights is a great single-player game. Neverwinter Nights is a great multiplayer game. Neverwinter Nights is a great all-around game. 1,2,3, the cat ran up the tree. Really, though, it is a great game. I have a sort of souped-up computer now (3 Ghz processor, 1 GB RAM, ATI Radeon 128 MB graphics card) so the graphics run smoothly no matter how high the settings are.
Summary: There are so many reviews that have been posted that all of the major plusses and minuses have been addressed. The one thing I am writing to emphasize is that your enjoyment of this game will depend on two things: 1) do you love pen and paper roleplaying and 2) do you intend to play NWN online? Think of NWN as pen and paper role playing taken to the next level.
Almost delivers on everything it promised... almost
Yu-Jin Chia "Yu-Jin Chia", Amazon
5 August 2002
Summary: Perhaps the best that can be said about Neverwinter Nights is that it comes very close to fulfilling all the hype that lead up to its release. It isn't, however, going to put Wizards of the Coast out of business. Here is why. The Aurora toolset is powerful- very powerful. Probably too powerful, as it is difficult to learn and slow to use.
Summary: Neverwinter Nights is, overall, fantastic in just the single-player game. The additions of the toolset, the multiplayer capability, and the chance to play with or be a DM make it well worth the money. Once we start seeing some of the creative efforts of our fellow NWN module-makers, we may find that this is a game that keeps us entertained for years. The single-player game is addictive, fun, and at times annoying. Some good points?
Summary: I've been designing AD&D games using the old -Unlimited Adventures- system from SSI for about 9 years now. This game continues to have devotees despite being released in 1993. I hope this game can bring that creative experience forward into the future with a new and more powerful engine.
Neverwinter Nights is obviously meant for multi-player...
Yu-Jin Chia "Yu-Jin Chia", Amazon
21 June 2002
Summary: Not that that's a bad thing. First of all though, in case you didn't know, Neverwinter Nights has been in development for a VERY (over 4 years) long time. Baldurs Gate fans (like me) have been waiting for this game so anxiously, you wouldn't believe. Most of of us would probably expect a game similiar to Baldurs Gate, but regardless of what you heard... it's not nearly as good. You see, Neverwinter has a different purpose (which I don't like)...
Excerpt: "...just by downloading off the neverwinter nights vault, or you could have a go at creatign your own adventure by using the Toolset and the great thing is that the Toolset is so easy to use, i myself have spent hours just plannign an adventure on it and then spent most of the time tryign to fugure out just what to put into it as there are many different NPC's and items and terrain to choose from and it doesnt stop there you can even choose exactly what ...
Pros: A Classic RPG, Simple Yet Excellent Map/ Mod Creator .
Excerpt: "...the first official expansion for Neverwinter Nights, Shadows of Undrentide, was a solid effort and a good deal of fun, it lacked any real challenge and seemed a bit by-the-book and predictable. With the second expansion, Hordes of the Underdark, Bioware addresses those issues with a simple change of setting. The world of the Underdark, with its foul beasts and the cunning Drow, is fascinating. Bioware even added a few new tile-sets for the dungeons, ...