Excerpt: "...of Dungeons and Dragons games, Neverwinter Nights determined to do something a little different from Baldur's Gate and its many offspring. With a more 3-D and more interactive world and with a greater flexibility with its character creation, it is able to stand slightly apart from the rest. Starting the in-game tutorials you may think 'nice, I see what they're doing here'. It is a simple system to learn and continue playing, and dying out will be ...
Summary: Never have I played such a visually stunning and impressively massive game. It is just enormous. There are so many places to go and people to talk to it's incredible. That said this game lacked a little something. As much as it was fun to complete quests and roam the picturesque landscape it really got repetitive after a while. All the characters stood pretty stationary and in some areas the quest line could be very easily broken if you weren't careful.
Summary: The game is well-done, and the ability for anyone to set up a game server for online play, with custom content, is what really makes this game interesting. The single-player game, however, has some qualities that didn't appeal to me: (a) The game is pretty linear. At certain points, you will find that you have a single line of advancement open to you.
It's a Niche Game, Not Everyone Will Enjoy It Like I Did
15 December 2003
Summary: If I could think of a way to best describe Neverwinter Nights, it would be Diablo meets Baldur's Gate. The game is made by the same people that designed Baldur's Gate but it's more of a mainstream "hack and slash" adventure than an epic RPG. Don't get me wrong, the in-game story is great but it just doesn't feel like a classic RPG. One reason for this might be because of the easy Aurora Toolset.
Conclusion: Online still sucks. Raised level cap and some new spells but this game should be played with friends and that where it falls down. Downloading hak packs, modules or simply creating a module that doesn't consume too much bandwidth when you eventually get it online becomes tiring. Single player xxxx .lan with friends xxxxx .online for a quick blast x.
Summary: A great game if you have loads of time on your hands. Many RPG-ers like the complexities of this game, like setting everything yourself, including countless subdivisions of attributes and skills. I just find it annoying and taking time away from fighting monsters and searching for powerful weapons and magical items. If you are a true, hard-core RPG fanatic, you will love this game.
Summary: NWN is the kind of game that you can't decide if you love or hate from time to time as you play it. There are so many innovative and exciting features that make you want to play all day and then there are a bunh of stupid limitations and undeveloped bits of potential that make you want to throw it out the window. The worst feature is likely the offical campaign that shipped with the game.
Summary: Ok. So I bought the game about six months ago and have been playing it off and on since. There are several seperate areas of the game and all deserve a look if you are looking to buy. They are the single player game, the standard multi-player game (game spy), and the downloadable modules from various web sites. First, I'll give my review of the SP game. Overall, I would give this about one star. For starters, I am a big BGI/II - IDII fan.