Excerpt: Neverwinter Nights: Shadows of Undrentide is set to recapture the magic that captivated fans who played the original. Seeing the expansion pack in action at E3 was one of the highlights of the show. The people at the BioWare booth were very eager in demonstrating some of the impressive features coming in the expansion pack being co-developed by FloodGate Entertainment and BioWare.
Impressions from E3: Neverwinter Nights 2: Storm of Zehir
21 July 2008
Excerpt: Ok Neverwinter Nights 2 fans, you've got your second expansion headed your way this fall and you may all be wondering what you can expect from Storm of Zehir . While you can't expect it to rock the core of Neverwinter Nights , there are a couple additions that will surely keep players invested as never before in the Dungeons & Dragons universe.
Excerpt: Needless to say that Neverwinter Nights (NWN) is a new Dungeons & Dragons RPG from Bioware, the makers of Baldur's Gate. For those who didn't play this game yet, NWN looks and feels similar to Diablo and Dungeon Siege at first, but it quickly becomes apparent that it's no top-down hack-n-slash game how some people can think.
Excerpt: Graphics & Sound: Neverwinter Nights takes the Forgotten Realms world into the realm of 3D, and all for the better. Excellent particle effects and lighting provide for not only spectacular looking spells, but detailed and diverse worlds and also their inhabitants. Both indoor and outdoor scenes are densely populated with buildings and people, all of which look the part.
Excerpt: Neverwinter Nights or How I Spent My Summer Vacation Back in the early '80s before the Commodore 64 was even available, I used to spend a week at a time cooped up in a dungeon known as an "Alert Facility". It was there that I was introduced to a game called Dungeons and Dragons. I've played the game on and off for years as both a player and as a masochist a.k.a. "DM" or Dungeon Master.
Excerpt: It all begins with you. Well, the construction of you, anyway. One of the best parts for me in D&D and similarly styled games is the character creation. You get to sit down and make an alternate persona of whatever you feel like; you are presented with the pure potential of what could be and what might happen with anything and everything out there.
Excerpt: PC gaming is dead... or so I thought. However, the first half of 2002 has changed my mind completely. For the first time in a long time, I am playing PC games whenever I have free time. What have I been busy playing? Three things: Dungeon Siege, WarCraft III, and now Neverwinter Nights. To have all three of these games come out in the first half of 2002 is very overwhelming. I must admit--I have had a hard time dividing up my gaming time between these three titles.