Excerpt: So this is a review of a PC game. We'll thus assume that at least most of you readers out there are at least au fait with PC gaming as a whole. Sounds fair, right? Let's take another mighty leap of logic - if you're a PC gamer, then it's even greater odds that you've heard about Neverwinter Nights, the smash D+D RPG from Bioware that took to the PC, amateur game developers and casual players all like a duck to something a duck takes very well to.
Summary: Parents need to know that the play offered in this software is very simple and supportive, but the software doesn't have much depth. This is a way to give young kids who love little ponies some practice using the computer.
Excerpt: It has been observed that I am, quite possibly, the most impatient man in the entire universe. If some poor hapless driver in front of me at a set of traffic lights takes five seconds too long to drop the clutch, such abuse will stream from my mouth that even on a rain-sodden, foggy day the air will turn decidedly blue. And pray that you never take a small trolley through a "basket only" queue in a supermarket in my presence.
Excerpt: Rarely is a game as hyped as when the masters of RPGs – Bioware - are to release a new title. With Neverwinter Nights in 2002, Bioware presented the gaming community with the most anticipated title in the genre since the fabulous Baldur’s Gate II was released. Critics were almost drowning each other in a flood of praise for the game, but the gaming community itself was not impressed.
Conclusion: Yes. It is worth getting. For the storyline, the D&D system, and the multiplayer alone NWN2 is a game that will keep on giving. Hopefully a patch will come out to refine the camera and address the performance issues the game suffers from.
Excerpt: Oddly enough as a Dungeon & Dragons fan, I really only got into the Neverwinter Nights seen in the past year. I played the Baudur's gate series heavily when they came out and I did play Neverwinter Nights for a while until I had to give my copy back to its original owner when the first expansion module came out. It was just this past year when I picked up the diamond edition that I really got into the expansions and the player created modules.
Excerpt: They may guarantee advance bookings, but developing sequels to cult games can be quite a thankless task. Three years ago, the folks at BioWare sent the gaming community (particularly classic RPG lovers) into raptures with the staggeringly successful Neverwinter Nights . Obviously, a sequel was necessary. And as BioWare was too busy to handle it this time around, it fell to Obsidian to develop the game.