Excerpt: Every time I would finish an event in Need for Speed Rivals , I would wonder why I wasn't having more fun. For everything I could tell, the game was one of the most remarkable racers I've played in quite some time. Great controls, large tracks, unique career and progression system, and high-octane events - yet it was missing that certain something.
Excerpt: As arcade racers go, there aren't many developers left making them. Sadly, big publishers have squeezed out many of the good developers from doing what they want or just closed their doors altogether, and what we're left with is games like Need for Speed: Rivals which seems to me like yet another game that the creators and publisher tried make everyone equally happy with - which, when it comes to mainstream racing games, means that nearly everyone's pretty un happy with...
Excerpt: As arcade racers go, there aren't many developers left making them. Sadly, big publishers have squeezed out many of the good developers from doing what they want or just closed their doors altogether, and what we're left with is games like
Summary: Like any good racer, the Need for Speed franchise never stops moving. They've come a long way since the early '90s, though the last few years' releases have been more about refinement of the formula than anything else, moving more towards an open world structure. The latest in the franchise, Need for Speed: Rivals , takes a big step by going all-in on one mode that combines a single-player campaign with online multiplayer.
Conclusion: It’s best to think of Need for Speed: Rivals as a thrill ride. Get on, scream, plead to go faster, and it will. It has some of the best car chases around, and they’ve never looked so chaotically beautiful as they do on PlayStation 4 and Xbox One. And if you’ve not played a lot of Hot Pursuit or Most Wanted, it charms will be much more alluring.
Excerpt: With Sony's own Driveclub delayed, Need for Speed Rivals gets the distinction of being the first driving game on the PlayStation 4. Coming from Ghost Games, a new studio that includes some former Criterion staff, Rivals blends together the gameplay styles of 2010's Hot Pursuit and last year's Most Wanted.
Summary: There is no doubt that the driving mechanics of Rivals are fantastic, and most of the game's systems are a success. However, it's a multiplayer-oriented game that fails to bring players together, and the content elsewhere is merely good.
Pros: Car handling feels great. A good range of upgrades, customisations, and gadgets. Outside of bases, the game flows incredibly well. Fun "weapons".
Cons: Too few players per world make it feel somewhat hollow. Load times at bases are too long. Speed Lists feel like side missions.
Summary: Rumbling in the slipstream of 2010’s Need For Speed: Hot Pursuit and last year’s sequel Most Wanted, developer Ghost Games’ inaugural franchise entry confidently maintains the sterling legacy left by series stalwart Criterion Games. And, for all the delights that Most Wanted’s dense open-world metropolitan offered, it finds room (approximately 100 miles worth) for improvement.
Excerpt: The next generation of video game consoles is upon us, and one of the game comparisons I was most looking forward to was a head-to-head battle between EA's Need for Speed: Rivals and Ubisoft's The Crew . Unfortunately, the latter has been delayed to the late part of 2014, giving Rivals a chance to take the lead in the arcade racing genre for almost nine months before facing some serious competition.
Pros: Absolutely gorgeous visuals are the perfect showcase for your next-gen console, AllDrive is a mode that will please even the most hardcore Burnout fans, The only game in town if you're looking for an arcade-style racer
Cons: The game never pauses, so watch where you leave your unattended car, Cars have a strange sheen to them, although they still look amazing, The presentation can be a bit over-the-top and out of place