Reviews and Problems with Need for Speed: ProStreet
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Goin' Downtown by flotsam
1 May 2011
Excerpt: Jake McCorly, as a person and a cop, has seen better days. In futuristic New York he gets paid only when he makes an arrest, and Jake has had precious few of those since his wife’s death. But then he meets Rose or, rather, finds her unconscious on the pavement, and things start to take a turn. Not for the best – at least not at first – but it’s a start.
Excerpt: Need for Speed ProStreet is one of the more bizarre high profile releases of the year. Given the Need for Speed series' history as an action packed, police chase filled, illegal street racing spectacular, EA's decision to focus on legal street racing in semi-realistic handling cars is hard to believe.
Excerpt: Though you probably haven't polished off 2005's Need for Speed: Most Wanted , and likely haven't even purchased a copy of 2006's Need for Speed: Carbon yet, EA wants to cram yet another Need for Speed game down your cramhole. The once vaunted racing series currently suffers from a chronic case of Didn't the Last One Come Out Last Month Syndrome. DTLOCOLM -- which is also sometimes also referred to as Madden-ification -- is a disorder that affects many games each year.
Conclusion: So, here's how things are. NFS fans who appreciated earlier games, are likely to regard ProStreet as a disappointment. We applaud the developer's attempt to create something fresh, over the concept of illegal races and being pursued by the police. Yet, this new style isn't quite the improvement we were hoping for. The tournaments and races become tedious after a few hours, which also goes for the tracks. There is a decent choice of tracks available.
Pros: Customizing cars, decent damage model, plenty of cars, events, challenges and tracks, looks nice;
Cons: Nothing innovative, not nearly as fun as earlier NFS games, online potential not fully used, frame-rate issues on moderate rigs.
Conclusion: What it all boils down to is that without the story, cop chases, and open world of the last two Need for Speed games, ProStreet is just another racing game. Other than a nice online mode, its only truly distinguishing feature is its amount of advertising, which makes an already uninspired game feel even more soulless.
Pros: Nice online options, Car damage looks nice and makes totaling your ride fun, Solid, albeit unspectacular racing.
Cons: Doesn't run well unless most visual options are turned down or off, Missing much of the elements that made the last few games fun, Races start to feel the same after a while, Announcers will make your ears bleed, Covered in advertising.
Conclusion: One thing you'll have to watch out for though is the new physical damage system. EA has overhauled how cars take damage, and in ProStreet , it's really going to mean something. No longer can you smack into a wall at 180 mph and come away from it without a scratch, hell no. If you do anything significant, your car and paycheck suffer for it. You can loosen or completely destroy parts, or even completely total your ride.
Excerpt: Need for Speed – один из самых прибыльных брендов Electronic Arts , производство которого давно уже поставлено на конвейер, с одной простой целью - чтобы в конце каждого года геймеры в очередной раз получали свою порцию чистого гоночного счастья, а издатель немалые прибыли.
Excerpt: вам предстоит создавать и настраивать автомобили, выступать в различных гоночных дисциплинах и состязаться с лучшими стрит-рейсерами мира. Рано или поздно вы сможете бросить вызов самим Королям автоспорта.
Summary: Гибель проститутки не дает Джеку
покоя. Он готов наматывать круги по
заветным гадюшникам в тщетных
попытках напасть на след
организованной преступности. К
счастью ли, к сожалению, много
времени поиски виновных не отнимут.
Деловые звонки, роковые свидания,
побег из заключения — рутина
рутиной. Разве что ближе к финалу
подпустят к необычной машинке, «вершине
человеческой мысли». Этот
симулятор восстанавливает события
прошлого (вот оно, Док!