Excerpt: Paradox Interactive's Naval War: Arctic Circle offers strategy fans a hardcore experience, simulating a great deal of factors in real-life naval combat accurately. The story pits NATO vs Russia and its allies, unfolding through cut scenes between missions. It is sort of a near-future tale of two superpowers struggling over resources, and feels quite real. Players can play from either perspective in two separate campaigns, creating additional replay value.
Excerpt: Naval Warfare: Arctic War is a simulation of naval warfare that harkens back to the previous generation's Harpoon-series. Players exercise strategic control over forces by issuing orders to individual units and groups from a Command Information Center style interface. Much like the warfare it simulates, the action in this game is much more remote than slugfests like Wargame: European Escalation.
Conclusion: If you are looking for a casual game, keep looking. If you want a game that lets you play armchair Admiral with an unprecedented level of authenticity, congratulations, you’ve hit pay dirt.
Excerpt: Naval War Arctic Circle is a pleasent blend of RTS and military simulation developed by Turbo Tape Games and published by Paradox Interactive. WARNING: Naval War is definitly a simulator first and an RTS second, so if like me you looked to this game as an RTS gamer you might be disappointed. Other than that, as a naval military simulation game this could be the best ever made and as such I'm sure it will have a cult like following in the near future.
Pros: Extremely in depth, Real military vehicles
Cons: Cannot save mid-mission, Terrible 3D graphics, Few multiplayer missions
Excerpt: I'll be up front, I'm not a fan of naval strategy games. The truth is, this is the first game I've played from this genre. However, I still enjoyed my time playing Naval War despite being a complete newbie.
Summary: Seriously, I had high hopes for Naval War Arctic Circle which it took and dashed, repeatedly, against the jagged, rocky shore of its gameplay. There’s a massive amount of potential here I think but it’s buried under a wash-rinse-repeat mentality of trial and error to beat some missions, which can then be memorized with enough repetition.