Excerpt: Naval Warfare: Arctic War is a simulation of naval warfare that harkens back to the previous generation's Harpoon-series. Players exercise strategic control over forces by issuing orders to individual units and groups from a Command Information Center style interface. Much like the warfare it simulates, the action in this game is much more remote than slugfests like Wargame: European Escalation.
Excerpt: I'll be up front, I'm not a fan of naval strategy games. The truth is, this is the first game I've played from this genre. However, I still enjoyed my time playing Naval War despite being a complete newbie.
Conclusion: Naval War: Arctic Circle will certainly be of interest to those hungry for a pure, military simulation experience. It may not be traditional real time strategy, but the intense focus on realism will most likely turn some heads. Its biggest barrier to entry, however, will be your level of patience. Naval War can be fun, but you’re going to have to play it on its terms.
Conclusion: If you are looking for a casual game, keep looking. If you want a game that lets you play armchair Admiral with an unprecedented level of authenticity, congratulations, you’ve hit pay dirt.
Excerpt: Naval War Arctic Circle is a pleasent blend of RTS and military simulation developed by Turbo Tape Games and published by Paradox Interactive. WARNING: Naval War is definitly a simulator first and an RTS second, so if like me you looked to this game as an RTS gamer you might be disappointed. Other than that, as a naval military simulation game this could be the best ever made and as such I'm sure it will have a cult like following in the near future.
Pros: Extremely in depth, Real military vehicles
Cons: Cannot save mid-mission, Terrible 3D graphics, Few multiplayer missions
Summary: Seriously, I had high hopes for Naval War Arctic Circle which it took and dashed, repeatedly, against the jagged, rocky shore of its gameplay. There’s a massive amount of potential here I think but it’s buried under a wash-rinse-repeat mentality of trial and error to beat some missions, which can then be memorized with enough repetition.