Summary: Full loot open pvp but mages cost next to nothing to gear whereas high-end warriors can cost 100s of gold. Then those 1 gold mages can instapop you even in the best gear as long as there are 4 mages to hit you with a thunderlash all at once.
Summary: I lead a large guild that is mostly disliked but we only do evil **** the way we do it because it is impossible to play this game legit without going insane. If you don't learn how to dupe gold and materials early on, you will have a nightmare of a time playing. Spend 3 months making a couple stacks of materials for high end gear and you can lose it all in a day or two. That's why you dupe.
Summary: Mod corruption, no balance, floating textures, non-existent progress in development or ingame play, everyone subscribes after a patch and then unsubscribes a week later. Avoid like the plague. They are preparing the starter town for steam to fool enough players into subbing before realizing how empty the game is. They have no intention of ever "finishing" or "polishing" this game. Avoid.
Summary: Dwindling player-base as there has been no noticeable development in the game for 4 years. No new content for four years. The content of the past four years is still in an alpha-like state. Players that have duped thousands of the best materials rule the map. There are no wars between any of the guilds that hold keeps/fortresses. Serious borefest.
Summary: Jesus Christ! I have 10+ years of MMO experience., I've seen and played most of them. This... thing... is terrible. Glitchiest game in history, and that's YEARS after release. Feels like an early alpha test. They had a good idea, but it was simply ruined by bad presentation. As for the community, that some reviewers praise so much, its a cluster of apparently molested people that Jesus Christ! I have 10+ years of MMO experience., I've seen and played most of them.
Summary: Graphically it's not terrible. However, it's definitely NOT pretty enough to justify the lag. Very niche game, very few people like all PVP all the time. I was used to this, played UO forever (back when there were NO safe zones), so this is not a "the game is bad cuz I died" review. This is a game is not going to last because the vast majority of the MMORPG community would prefer Graphically it's not terrible.
Summary: Am I a Mortal Online fanboy? Definitely not. But this game is simply breathtaking. I have never, and I do mean never, played a game with such beauty, MMOs and single player games included. The environmental effects are simply stunning, and the trees, sunlight effects, shadows, are second to none. Now, that that's out of the way. The game truly is intimidating, clunky and non-intuitive. Am I a Mortal Online fanboy? Definitely not. But this game is simply breathtaking.
Summary: At first glance, Mortal Online seemed to be a hardcore PvP sandbox style game, but after easily putting in 100+ hours, I feel not only cheated out of my money, but out of my time as well. This glitchfest of a game is riddled with game breaking bugs, laggy FPS problems (that effect even high end rigs) and a less then noob friendly environment, that will have you constantly pulling out your At first glance, Mortal Online seemed to be a hardcore PvP sandbox style game, but...
Summary: I will not try to balance any of the 2 reviews, more likely express my view after playing the trial of this game. First of all the idea of this game is awesome, it got me hooked from the beginning, I don't mind the lack of tutorials, but honestly everyone is forced into reading tons of forum posts, guides and continuously asking for help in chat.