Summary: Mod corruption, no balance, floating textures, non-existent progress in development or ingame play, everyone subscribes after a patch and then unsubscribes a week later. Avoid like the plague. They are preparing the starter town for steam to fool enough players into subbing before realizing how empty the game is. They have no intention of ever "finishing" or "polishing" this game. Avoid.
Summary: Jesus Christ! I have 10+ years of MMO experience., I've seen and played most of them. This... thing... is terrible. Glitchiest game in history, and that's YEARS after release. Feels like an early alpha test. They had a good idea, but it was simply ruined by bad presentation. As for the community, that some reviewers praise so much, its a cluster of apparently molested people that came to this game to vent their RL frustrations.
Summary: (2013 review) The game has gone F2P (which is basically an infinite trial since skills are capped at a lower level than paying customers). Overall I think the game at this point delivers what it promised: a truly sandbox MMO. Every choice you make has consequences since the game can be very unforgiving (for example there is PVP everywhere and if you are killed all of your items can be looted from your body); however, the risk in itself presents somewhat of a thrill.
Summary: Graphically it's not terrible. However, it's definitely NOT pretty enough to justify the lag. Very niche game, very few people like all PVP all the time. I was used to this, played UO forever (back when there were NO safe zones), so this is not a "the game is bad cuz I died" review. This is a game is not going to last because the vast majority of the MMORPG community would prefer to have a PVE area for leveling, and then a persistent PVP area See Dark Ages of Camelot for...
Summary: Am I a Mortal Online fanboy? Definitely not. But this game is simply breathtaking. I have never, and I do mean never, played a game with such beauty, MMOs and single player games included. The environmental effects are simply stunning, and the trees, sunlight effects, shadows, are second to none. Now, that that's out of the way. The game truly is intimidating, clunky and non-intuitive.
Summary: At first glance, Mortal Online seemed to be a hardcore PvP sandbox style game, but after easily putting in 100+ hours, I feel not only cheated out of my money, but out of my time as well. This glitchfest of a game is riddled with game breaking bugs, laggy FPS problems (that effect even high end rigs) and a less then noob friendly environment, that will have you constantly pulling out your hair every time you get stuck on a rock and killed for all your loot.
Summary: I will not try to balance any of the 2 reviews, more likely express my view after playing the trial of this game. First of all the idea of this game is awesome, it got me hooked from the beginning, I don't mind the lack of tutorials, but honestly everyone is forced into reading tons of forum posts, guides and continuously asking for help in chat.
Summary: I'm writing this because the review below me is unfair. Yes, Mortal Online has it flaws, for instance it can be buggy and the fps can be slow around towns. But the community is one of the very best and most helpful I have ever seen. Same's for game staff, they even welcomed me and you don't see that all too often (never).
Summary: This game is a case of shoulda coulda and woulda. The devs ran out of time and money and launched the game 1/3 finished. They have a skeleten dev team now and I think are more worried how they will pay the heating bill then making a game. When the game launched it was fun but you got very bored very soon, the gaming community was great. But almost 6 months after launch that group had left and replaced with a bunch of children.