Summary: I happen to like playing Monopoly. But when you play this game against the computer opponents, you are in for a strange ride. The computer opponents will mortgage all their properties to fund a monopoly they may have just gotten. Then it would take forever for the computer player to buy houses and hotels. The computer players hardly ever trade among themselves. After playing the game a few times, I got to where I knew how the computer would react.
Summary: Overall the game is decent. It's one of those games that you can pop in the machine and play for a half hour on any given day. For that reason it makes a good game when you need a break from the truly addictive games, it also gives the game a long shelf-life. The grpahics and sounds are fair at best. As other reviews have mentioned, every scenario is the same city; however, they do change what has already been built at the beginning of the scenario.
If money and power is your thing, this is a game for you.
Chris Wong, Amazon
8 December 2002
Summary: I think this game is great to teach a lesson in business and wealth creation. A lot of the principles apply in real life. However, there is a formula for success, which makes the game boring after you figured it out. There is a good selection of challenges that you can play. I do wish there is an option where I can design my own challenge. Computer players are not too competitive, even at the "advance" level. Great graphic, good tutorial.
Summary: Bought this game for my teenage daughters last Christmas ('02) and none of us have played it very often. Not at all like the board game, it's a bit confusing and hard to play. I suppose we need to take the time to read all of the directions -- I've tried but they haven't helped much. Consider Roller Coaster Tycoon instead.
Summary: A little one-noteish, if still addictive. The premise sort of smashes Sim City with Monopoly imagery, which is kind of cool, except the game unfolds in a linear, scenario-based way; you can't just go hog-wild and start building a city/financial empire until you're broke against computer (or online players) ina free-form environment.
Summary: The concept of the game is an interesting spin on the board game-- place businesses in blocks to garner a profit, lease the lots to monopolize a block. The game stays true to the original board game in its buy-out concept, building hotels, become the basic "tycoon". The game does get a little monotonous after a while, what with repeating the same process of building stores and attempting to outdo your opponents with the same maneuvers.
Summary: ...For about two weeks, this was my life, I played Monopoly Tycoon all the time, even dabbling in the multiplayer thing on Gamespy (by the way, Gamespy is a terrible network, most people seem to be connected to the internet with a can and string). However, after those two weeks, I quickly lost interest. Some scenarios in the game are rather fun. Fast paced, beat the computer type things.
Summary: I am a computer game enthusist, esspecially simulation game. I like Roller Coaster Tycoon, Sim City, The Sims, etc. And esspecially the older Transport Tycoon. And when I heard about this game it sounded awesome! A sim with a monopoly twist, or if you like, the other way around. I love games where I own my own business. So I got this game. So I booted it up and started the tutorial. The game had decent graphics but it was jerky.
Summary: This game is a lot of fun -- initially. Played on a Monopoly-like "board" it's up to you to create a balance of shops and housing for your SIM residents; earning you the big bucks and wiping out the competition. There are a series of challenge levels that take you through various competitions from earning the most money by the year 1960, to who can make $40,000 in sales first.